Description
7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
Official Alpha 4 Release Notes
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Added
Added scrap metal recipes from candy tins, air filters, and hub caps
Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB
Added Femur bone club\crafting item
Added Hunting Knife
Added Bone Shiv
Added recipe for bone shiv
Added recipe for hunting knife
Added femur to zombie & deer loot
Added hunting knife to loot
Added new block rotate sound set
The“empty glass” can now also be filled with water at toilets
Changes
Reduced polygon density on the barbed wire fence trap, candy tin landmine, hub cap landmine and air filter landmine for better performance and to keep people from reaching max vertices in a chunk
When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view
When the Z menu is opened, the full text search is auto selected and the old entered text is cleared
Increased time that zombies play their roam sounds
Increased block damage on explosions to allow better TNT chain reactions
The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn
Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag
Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible
Bug Fixes
Fixed problem that chunk could not be saved when building a column > 190 blocks
Configure Controls: fixed bug that “left shift” and “right shift” were not selectable
Fixed problem that when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly
Fixed problem that when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more
Added delay to food items so they don’t disappear until used
Minimum System Requirements
Processor: Intel Core 2 Duo @ 2.20 GHz
Video card: GeForce 6600 GT
RAM: 2 GB
DirectX 9.0c
OS : Windows XP
Free space: 2 GB
pls make a crack from Rimworld pre alpha
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