Prison Architect Alpha 13 and 13b


Full change list: 

Dig Dig Dig! This one's all about tunnelling. Given a spoon or any other tool-esque item and they'll start from their toilets and keep on digging until they're outside the perimeter. You can find them by searching the prisoner or cell, but it may be worth moving those maxsec blocks a little further from the edge of your prisons.....

We've also produced a punishment policy table where you can decide the appropriate reaction to an infraction. 2 weeks in the slammer for moaning about the chow? Tough, but don't let us stop you

= Escape tunnels
Prisoners can now dig escape tunnels when they are supposed to be sleeping
They will dig from the toilet in their cell outwards, avoiding buildings and walls as best they can
They will tend to dig along water pipes, especially large pipes, because these make the job much quicker
They require a digging tool stolen from somewhere in the prison, and will stash this in their cell
Searching a prisoner or his cell whilst he is tunnelling will reveal the tunnel 
Prisoners are motivated to dig escape tunnels if they fear for their lives (dangerous prison AND non-violent inmate),
or if they have a very high Freedom need, meaning they've been locked up in their cell for days

- New material: Perimeter wall
This is an EXPENSIVE new wall type designed to prevent escape tunnels - a very high and very deep wall.
Tunnellers will do their best to dig around it. It can be tunnelled through, but it will take much longer than a normal wall.
Note: You cannot build utilies through a perimeter wall, and building one will sever any existing utilities in those squares. 

- You can remove tunnels you have uncovered by using the new material "Remove Tunnels"

= Policy report
You can now control the punishments handed out to prisoners when they fight, escape, destroy things etc.
This is unlocked from Bureaucracy by the Chief, and gives you a new "Policy" report.
You can also request automatic searching of the prisoner and/or his cell when misconduct occurs. 
Eg a prisoner caught with a tool may be digging escape tunnels, so you can auto-search his cell

- Needs system continued 
- Prisoners now have an Environment need, representing the cleanliness of their surroundings. Hire Janitors!
- Prisoners now have a Privacy need. This can only be discharged by them spending time alone in their own cell.
- The previous "Defense" need is now called Safety. It charges up when they feel in danger.
As a result of these changes, all Prisoner Biographies will be re-generated when you load an alpha-12 or earlier save game.

- Cells, holding cells and solitary cells must now be "Enclosed", which means surrounded by walls and doors.
There will be no more building tons of open cells in a giant indoor area without any walls seperating them.

- You can now perform several different types of search on any object or prisoner:
- Search Prisoner/Object : Simply searches the prisoner/object and nothing else
- Search Cell : Searches the prisoner and his cell
- Search Cell Block : Searches all prisoners and hiding places within the current cell block

- Patrol system update
We are changing the patrol system to work differently and better. 
Previously Guards would auto-follow any patrol within their own sector, but wouldn't go outside the sector
In this new system, you must assign guards to a patrol manually by clicking on an existing patrol square
The immediate advantage is that you can specify exactly which patrols are walked, and by how many guards
Patrols can now go through multiple sectors as they are no longer connected. 

- Popup Markers have been disabled for Alpha 13, because we broke them really bad

- It now takes 50% longer to serve one year of a prison sentence

- Nav system changes: There should be a lot less failed routing, and entities should now perform better when cut off from the rest of the world.

- The deployment screen now highlights innaccessable areas of your prison in a flashing yellow colour. Build doors!

- The Steam Workshop window now produces the list of subscribed prisons much faster than before. Great for those of us with 50 odd subscriptions!

- Fixed: The starting Deliveries and Garbage zones were being defined wrongly (each square added several times to the room)

Minimum System Requirements

Windows XP or better
Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
4 GB RAM
Nvidia 8600 / Radeon equivalent (2009 era)
100 MB hard drive space

Download Link

 

Prison Architect Alpha 13B WINDOWS.rar

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Teenage Mutant Ninja Turtles Out of the Shadows


Description

Teenage Mutant Ninja Turtles: Out of the Shadows takes you back to how it all began. Be the four Turtles Leonardo, Donatello, Michelangelo, and Raphael in the fight to save New York City from mutants, the Foot and Shredder. With seamless co-op, along with team combo moves and relentless combat, this is the game fans have been waiting for.

Minimum System Requirements


OS: Windows 8, Windows 7, Windows Vista, Windows XP
Processor: Intel Core 2 Duo E6600 @ 2.40 GHz/AMD Phenom X3 8750 @ 2.4 Ghz
Memory: 2 GB RAM
Graphics: GeForce 8800 GT series with 512 MB RAM or ATI Radeon HD3870 with 512MB RAM
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 5 GB available space
Sound Card: DirectX® 9.0c or later Compatible Card

Download Link





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Nothing is here

watda
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7 Days to Die


Description

7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.

Minimum System Requirements

Celeron E1500 Dual-Core 2.2GHz
GeForce GT 330
2 GB GD RAM
Win Xp 32
1.5 GB

Download Link






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DuckTales Remastered



Description 

DuckTales: Remastered is exactly what it sounds like — A faithful recreation of the NES game with beautiful 2D animations, new music and, most importantly, achievements.

Minimum System Requirements


CPU: Intel™ Pentium 4 2.4 ghz with Hyper Threading
RAM: 1 GB RAM
VGA: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
OS:         Windows®XP™ SP2, Windows®Vista™ or Windows®7
HDD: 1 GB available space

Download Link

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Hammerwatch


Description

A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.

Minimum System Requirements

Minimum: 
OS: Windows XP / Vista / 7 / 8 
Processor: 1.8 GHz 
Memory: 1 GB RAM 
Graphics: OpenGL 1.4 Compatible 
Hard Drive: 300 MB available space

Download Link

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Papers Please

Description

A Dystopian Document Thriller. 
The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.  
Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.

Minimum System Requirements


CPU: 1.5 GHz Core2Duo
RAM: 2 GB RAM
VGA: OpenGL 1.4 or better
OS:         Windows XP or later
HDD: 100 MB available space
Resolution: 1280x720 screen resolution

Download Link

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Ittle Dew




Description


A top-down action adventure game in the style of classic Zelda titles infused with a bunch of self-aware humor.


Minimum System Requirements

OS: Windows XP
Processor: 1.5 GHz
Memory: 1 GB RAM
Graphics: DirectX 9
DirectX: 9.0c
Hard Drive: 1 GB HD space

Download Link


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Take on Mars Early Access


Description

Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.

“Explore the scarred face of another world. Journey through rocky terrain and sandy wastes, pushing your vehicles to the max in this new installment to the Take On series.”

Featuring 3 main gameplay modes, explore the unforgiving Martian terrain:

Space Program - Explore Mars from the perspective of a science-driven Space Agency. Develop new technologies, vehicles and instruments to tackle the tasks ahead.
Scenarios - Head straight to the surface of Mars and complete individual missions centered around various Science Missions and objectives.
Editor - Create scenarios with complex missions, or just play around with whatever you wish in this limitless, free-form mode.

Minimum System Requirements


OS: Windows XP / Windows 7 / Vista
Processor: Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faste
Memory: 2 GB
Graphics: NVIDIA Geforce 8800GT with Shader Model 3 and 512 MB VRAM, or faster
Hard Drive: 3 GB free HDD space

Download Link

Game Link

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Cloudberry Kingdom


Description

Cloudberry Kingdom  uses a set of algorithms  to create procedurally generated levels that can be adaptive to player skill level, in game character abilities, and alteration of game physics

Minimum System Requirements

Intel Core 2 Duo E4400 @ 2.00 GHz / AMD Athlon 64 X2 3800+ @ 2.00 GHz
GeForce 8500 GT / Radeon HD 2600 XT
1024 MB
DirectX 9.0
Windows XP
750 MB

Download Link


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Minecraft 1.6.2 (teamextreme)


Description

  • - Fixed many bugs
    • -- Fixed powered Pistons dropping as items in creative
    • -- Fixed players' and horses' heads having strange behaviour in the inventory while riding
    • -- Fixed animals glitching out of fenced areas and suffocating in blocks when loading chunks
    • -- Fixed placing Signs not updating water streams
    • -- Fixed Trapped Chests looking like regular Chests in the inventory and in Item Frames
    • -- Fixed attacking wild Wolves using projectiles (Arrows, Snowballs,Potions) causing nearby tamed wolves to attack their owner
    • -- Fixed reloading worlds while the player is in a moving Minecart or riding a Horse being glitchy in F5 mode
    • -- Fixed being able to push Horses into blocks, making them suffocate
    • -- Fixed Ctrl+click, usually working as a right click, not working on OS X
    • -- Fixed Leads attached to mobs dropping as items when right clicked inCreative mode
    • -- Fixed the numlock enter key not being recognized as return
    • -- Fixed the direct connect dialogue not remembering port
    • -- Fixed the rope part of the Leash turning invisible in some angles
    • -- Fixed the crosshair gliding when riding Horses
    • -- Fixed Nether-Fortress-only mobs no longer spawning in previously generated fortresses
    • -- Fixed unarmored Horses appearing as if they wore Diamond Horse Armor
    • -- Fixed Baby Zombies being far too fast
    • -- Fixed being unable to switch Horse Armor by replacing it with otherHorse Armor
    • -- Fixed sprinting being delayed with the connection to the server
    • -- Fixed fonts being distorted on startup when using a converted texture pack
    • -- Fixed the breaking sound and particles appearing when placingWater/Lava into another source block
    • -- Fixed /clear causing players in Creative mode to be unable to move items in their inventories
    • -- Fixed /clear causing problems with held items' animations
    • -- Fixed the Health Boost effect resetting additional health every 30 seconds
    • -- Fixed Signs placed on fences not triggering the text UI
    • -- Fixed attempting to jump on an unsaddled Horse, then putting a saddle on it making it jump automatically
    • -- Fixed 1.5.2 clients showing 1.6.1 servers as 1.3 servers
    • -- Fixed /playsound not working with @a when more than one player passes the query
    • -- Fixed a crash with the demo and language errors
    • -- Fixed the demo crashing when it's unable to find 'name' of a bound mousebutton
    • -- Fixed a crash with high resolution resourcepack
    • -- Fixed nested colors in json chat not working
    • -- Fixed a duplication exploit using Mules/Donkeys
    • -- Fixed being unable to pick-block placed Leads in Creative mode
    • -- Fixed some chat concurrency issues
    • -- Fixed packet flood degrading server peformance
    • -- Fixed a duplication exploit
Blocks & Items
Mobs
  • - Zombies & Pigmen
    • - Will now rarely spawn as babies

Minimum System Requirements


CPU : Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)

RAM : 2GB

GPU : Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
HDD : At least 90MB for Game Core and Sound Files
Java Runtime Environment (JRE) 6 or up is required to be able to run the game.

Download Link


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Shadowrun Returns(FLT)


Description

You play the role of a Shadowrunner who has been fallen onto hard times since you stopped working with fellow runner Sam Watts. Sam sends one final message to the only runner who he knows and is still alive. His final wish and contract involve finding the Emerald City Ripper, a serial killer who has been pilfering particular organs from their victims. The Runner finds Jake Armitage (From the SNES series) and Coyote, an elf girl who wages a one woman vigilante war against the BTL (An addictive entertainment chip) trade who knew Jake and information about the killer. Their pursuit leads them to Mercy Mental Hospital, where Silas Forsberg who has assumed the role of the original owner has been harvesting parts from metahumans as well as morbidly turning them to freaks of natures for the underbelly of the Sixth world. But after killing Silas the Runner learns there is a greater power behind the Ripper. It turns out Sam's sister Jessica had been estranged with her brother as Sam was revealed to had lived a comfortable life before their father's passing. Despite Sam's best efforts to live a decent life, he cracked under pressure and spent the family savings on drugs, alcohol and other frivolous luxuries before becoming a Shadowrunner to make ends meet. Jessica later reveals she had ordered her brother's death so her mother could have a proper funeral and she could be at ease before joining the United Brotherhood, a front for the insect spirits to reach the world and begin a massive feeding frenzy.

Minimum System Requirements

OS:Windows XP SP3/Vista/Windows 7
Processor: x86-compatible 1.4 GHz or faster processor
Memory:2 GB RAM
Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
DirectX®:9.0
Hard Drive:2 GB HD space

Download Link:



Note: You need to download both rar parts before you can extract it
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Mercenary Kings

Description

In this frantic 2D action game, you are part of the Mercenary Kings, the most skilled team of warriors-for-hire on Earth, but when your comrades have fallen and the fearsome forces of CLAW have seized an island-wide top secret Laboratory Base, you must do what it takes to stop them. 



Minimum System Requirements

OS: Windows Vista/7
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 4200+
Memory: 2 Gb
Hard Drive: 150 Mb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 6600 / ATI Radeon X1300
Sound Card: DirectX Compatible
DirectX: 9.0c


Download Link

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Cube World


Description

Cubeworld is an action role-playing-game for the PC made by Wollay. It has been in development since June 2011. With gameplay inspired by Diablo, Zelda, Minecraft, and many other classic Role-Playing Games, Cubeworld aims to be the perfect mix of RPG elements, exploration, action, and creation.


Minimum System Requirements

Windows XP SP2
Intel Core 2 Duo 2.0 GHz, Core i3 OR AMD Athlon 64 X2
NVIDIA GeForce 7800, ATI X1800, Intel HD 3000 (256 MB of video RAM and shader model 3.0)
2 GB RAM

Download Link


Installation Instruction:

1. Download Cube World and Cube.exe(Crack).
2. Extract CubeWorld.rar.
3. Paste Cube.exe on CubeWorld folder.
4. Run Cube.exe
5. Enjoy


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Knights of Pen and Paper


Description

Set out on a grand adventure in this turn-based retro style pixel-art RPG, inspired by the great titles of the 90's, where players take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session.

Players are able to control both the playing characters AND the dungeon master, and they choose which battles to fight. Put together a bunch of monsters to make for a challenging fight, your efforts will be equally rewarded!


Choose from multiple classes, such as knights and mages, then choose from the many different characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughoutKnights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience. Don’t wait any longer, the Pen & Paper world needs you!



Minimum System Requirements

Intel Pentium 4 @ 2.00 GHz

128 MB

512 MB

DirectX   9.0c

Windows XP

Free space 100 MB



Download Link



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Magic 2014 Duels of the Planeswalkers (SKIDROW)




Description



Magic 2014: Duels of the Planeswalkers brings all the glorious instant-casting, deck-milling, and creature-slinging to life. It doesn’t just bring the new expansions to the table either; this installment has compounded on successes and issues from their previous releases. This means two things. One, newly included features such as the Sealed Deck mode mix it up for long time players. And two, there are still mechanical hiccups that can’t help but remind you that this was once, and still primarily is, a card game.


If you weren’t already familiar, the game of Magic the Gathering primarily relies on the interplay of five different play styles or “colors” to move your opponent’s life from 20 to 0. After 20 years, there are thousands of cards and an incredible amount of rules that come with them.Duels of the Planeswalkers 2014 makes a good effort to ease players of varying experience levels into the game through tiered tutorial levels. While the tutorials for the non-Magic player cover the basics, there were still many crucial, yet more advanced, rules that were left out. For instance: how and when damage is resolved during combat phase, often called the “stack”, is uncommunicated, and it leads to a confusing stream of changing life totals that can give even an experienced player pause.



Minimum System Requirements


PROCESSOR : 2GHz CPU (Pentium 4 or equivalent)

VIDEO CARD: 512MB DirectX 9.0c compatible video card with Pixelshader 3.0 support

MEMORY: 1GB RAM (2GB for Vista and Windows 7)

OS: Windows 7/Vista/XP

HDD SPACE 1.5 GB HDD
ADDITIONAL INFO Sound: DirectX 9.0c compatible sound card

Download Link


Note: You need to download both rar parts before you can extract it
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