Description
Official Alpha 7.2 Release Notes
Added
Added new ‘Difficulty Presets’ game option that will allow the player to set the general difficulty of the game. All options here are configurable separately.
Added animal hide model
Added leather model
Added animal hide icon
Added leather icon
Added feathers to garbage
Added leather recipe
Added recipes for leather furniture
Added recipe for paned windows
Added nightstand recipe
Added animal hides to animal loot
Added caption for craft result
Changes
Changed Snow & water = River Water
Changed renamed River Water to Murky Water
Changed bucket hold ID to 34 to resolve bucket animations not playing correctly
Changed pickaxe fire animations to feel more substantial
Changed m136 model to include rocket
Changed m136 reloads to include rocket in the animation
Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
Changed impact and destroy sounds so less of them could be played simultaneously
Changed swoosh sounds so less can be heard simultaneously
Changed max sounds so a few more enemy sounds could be heard
Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
Changed rocket explosion to be the furthest traveling noise
Changed Toned down brightness of hand held torch and reduced flickering
Changed name of yellow flower to goldenrod flower
Changed Zombies are scaled down on minimap
Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
Changed enemy sense time is now in seconds
Bug Fixes
Fixed crafting grid storage exploit
Fixed being able to start crafting before having items on the tarp
Fixed wrong item total preview count in crafting window in some cases
Fixed aged wood craft duping
Fixed weapon breakdown duping
Fixed weapon repair bug
Fixed zombies not giving up after specified memory sense time
Fixed zombies attacking air
Fixed horde spawns even when enemy spawns are disabled
Fixed breaking backpacks if you die in the air
Fixed losing items when crafting large amounts with crafting tarp closed
Fixed instant item creation is now instant rather than superfast
Fixed items not dropping on the ground as last resort on full inventory while crafting
Fixed loot timer game option description
Fixed animal flee logic (straight line) still needs pathing improvement
Fixed all zombie classes appear correctly on minimap
Fixed bug that allowed a user to spam the loot key to bypass the loot timer
Fixed a couple grammar issues in English.txt
Fixed the radiator object showing the incorrect mesh
Fixed Gunjoint for female knife 3rd person
Fixed male FullBodyOverlays to be false when crouching so player would not stand when using items
Fixed hunting rifle recipe
Fixed bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options
Added
Added new ‘Difficulty Presets’ game option that will allow the player to set the general difficulty of the game. All options here are configurable separately.
Added animal hide model
Added leather model
Added animal hide icon
Added leather icon
Added feathers to garbage
Added leather recipe
Added recipes for leather furniture
Added recipe for paned windows
Added nightstand recipe
Added animal hides to animal loot
Added caption for craft result
Changes
Changed Snow & water = River Water
Changed renamed River Water to Murky Water
Changed bucket hold ID to 34 to resolve bucket animations not playing correctly
Changed pickaxe fire animations to feel more substantial
Changed m136 model to include rocket
Changed m136 reloads to include rocket in the animation
Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
Changed impact and destroy sounds so less of them could be played simultaneously
Changed swoosh sounds so less can be heard simultaneously
Changed max sounds so a few more enemy sounds could be heard
Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
Changed rocket explosion to be the furthest traveling noise
Changed Toned down brightness of hand held torch and reduced flickering
Changed name of yellow flower to goldenrod flower
Changed Zombies are scaled down on minimap
Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
Changed enemy sense time is now in seconds
Bug Fixes
Fixed crafting grid storage exploit
Fixed being able to start crafting before having items on the tarp
Fixed wrong item total preview count in crafting window in some cases
Fixed aged wood craft duping
Fixed weapon breakdown duping
Fixed weapon repair bug
Fixed zombies not giving up after specified memory sense time
Fixed zombies attacking air
Fixed horde spawns even when enemy spawns are disabled
Fixed breaking backpacks if you die in the air
Fixed losing items when crafting large amounts with crafting tarp closed
Fixed instant item creation is now instant rather than superfast
Fixed items not dropping on the ground as last resort on full inventory while crafting
Fixed loot timer game option description
Fixed animal flee logic (straight line) still needs pathing improvement
Fixed all zombie classes appear correctly on minimap
Fixed bug that allowed a user to spam the loot key to bypass the loot timer
Fixed a couple grammar issues in English.txt
Fixed the radiator object showing the incorrect mesh
Fixed Gunjoint for female knife 3rd person
Fixed male FullBodyOverlays to be false when crouching so player would not stand when using items
Fixed hunting rifle recipe
Fixed bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options
Minimum System Requirements
Processor: Intel Core 2 Duo @ 2.20 GHz
Video card: GeForce 6600 GT
RAM: 2 GB
DirectX 9.0c
OS : Windows XP
Free space: 2 GB
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