7 Days to Die Alpha 8 [672MB] Updated



Description

Official Alpha 8 Release Notes

Added

Added full smooth terrain RIP minecraft looking world
Added new per poly colliders for improved thrown objects

Added airplane supply drops with configurable drop frequency
Added new weapon holster and unholster system and sounds
Added animation controller to rock resources so they can have break animations
Added new sub biomes into most of the main biomes for variety
Added lens flares to house lights, mining helmets and flashlights
Added ability to break secure containers down into non-secure containers
Added Delete All option to Drop On Death
Added gascan recipe from grain alcohol
Added “forged metal” item
Added new model window blocks with environment mapping to all the Navezgane prefabs 3 of which support the new window upgrade/downgrade path
Added reinforced hard metal door
Changes

Changed made high res old window frame, transparent glass, garage door, old shingles, painted wood textures used on world prefabs
Changed wood frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood wall, if you tear down the old wood wall the frame remaining can never be picked up
Changed FPVFemaleMagnumHold so iron sites aim with the magnum
Changed pickaxe animations to have more weight
Changed FPVFemalePickaxeFire Blending
Changed wood ramp frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood ramp, if you tear down the old wood ramp the frame remaining can never be picked up
Changed frames and ramps so they drop nothing when destroyed now that there are frames that can be picked up and used for scaffolding
Changed cobblestone walls to be upgraded to the third tier using cobblestones instead of cement
Changed art for cobblestone reinforced and cobblestone reinforced with metal
Changed Sped up crafting of sharp stones
Increased probability of finding iron ore
Decreased weight of lead ore
Changed block downgrade to drop items just like block destroy
Changed various stacklimits
Changed zombies path on smooth terrain (dogs/animals are very bad right now)
Changed dirt to only be two layers deep so players only have to dig down two layers to make a strong foundation
Changed dirt and stone have a 2x additional hardness underneath land claims
Changed dirt and stone are harder to dig or mine
Changed “New” and “Continue” game options to use categories and accordion style lists
Changed removed boarded windows recipe. Windows can now be boarded up by repairing them with a stone axe as long as you have planks in your inventory
Changed mining helmet light to be more of a blue tone and lowered the intensity a little so it doesn’t blind the player as much
Changed dying will now respawn you with 50% health, food, and water
Changed removed Survival Mode (for non dedicated servers) and replaced with Survival SP and Survival MP
Changed sticks burn only half as long
Changed “wood framework” to “wood frame”
Changed wood based ramp blocks to downgrade to a ramp frame
Changed hard metal door texture
Changed hard metal door recipe to use forged metal item instead of forging metal block
Changed removed Dm and Horde maps. Horde like gameplay will be supported in Navezgane, Future new maps and the random generated worlds with game options in a coming builds
Changed rebalanced wood cutting and wood base blocks
Changed player names only shows if a player is closer than 3m
Changed updated rock shader and glass shader to properly change lighting level at night
Changed Increased durability of tools to compensate for harder wood and earth
Changed increased block damage on zombies to compensate for much stronger forts
Changed turned down volume of hornets flying
Changed did Some dedi server speed optimizations
Changed rebalanced all loot containers
Changed Steam authentication port from 8766 to GamePort + 2 for scalability
Changed added block durability option 25% durability
Changed running no longer decreases stamina and stamina will no longer regenerate while running
Changed stamina weapon damage reduction is capped to 50%
Bug Fixes

Fixed FPV water drink animation
Fixed upgrade and downgrade path of new placeable frames for wood and rebar
Fixed material bug on resource rocks
Fixed explosions should consider land protection now
Fixed zombie damage ignores land protection correctly
Fixed water drink from playing after using last block
Fixed trees too dark
Fixed item duping bug when dropping and changing toolbelt items at the same time
Fixed item duping bug when swapping molds in the forge
Fixed item duping bug when closing the crafting grid with non ingredient items in it
Fixed null reference error in telnet that would sometimes lock up dedicated servers
Fixed: Holster/Unholster animation gets out of sync
Fixed it so downgraded blocks do not leave a block
Fixed knives so they can cut grass
Fixed bug that sometimes on a server with connected clients decorations (like trees) were not shown
Fixed problem that you could activate the same toolbelt slot twice by pressing the hotkey
Fixed block rebarRampFrame renders adjacent blocks right
Fixed dropping empty backpack on death or quit.
ServerConfig.xml

AirDropFrequency – Added; How often airdrop occur in game-hours, 0 == never
DropOnDeath – Changed; option of 0 (drop nothing), 0 now drops everything.
GameMode – Horde and Deathmatch have been Deprecated commands will be removed in the coming builds
Known Issues

You have to hit Shift+Tab twice to bring up the steam overlay
64 bit is known to be unstable run it at your own risk
Playing with larger numbers of players can be slow to rebuild collison
Cactus damage is inaccurate

Minimum System Requirements


Processor: Intel Core 2 Duo @ 2.20 GHz
Video card: GeForce 6600 GT
RAM: 2 GB
DirectX  9.0c
OS : Windows XP
Free space: 2 GB

Screenshots




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