Don't Starve v1.103865 + Reign of Giants DLC



Description


Key features: 
survive and explore the world where there is no compromise: 
No instructions.
No help. No one will lead you by the hand. Start with empty pockets and create the necessary resources from the collected, hunt, make scientific discoveries and fight for their right to live on.
Constant updates: 
Join an active community, which helps to create the perfect game! Leave reviews and participate in discussions with developers and other players. 
Dark and bizarre picture: 
The two-dimensional characters and strange creatures live in the three-dimensional world. 
New worlds that are created randomly: 
Want a new card? No problem! At any time, you can create a new living, breathing world that hates you and wants you dead. 

Patch Notes for Rev 103865
New Things

Improve UI feedback for when you have a pre-built/buffered placeable recipe in the crafting tabs.
Add save-able custom presets for world gen customizations (limit 5).
Add modal warning if entering game with mods disabled that were previously enabled on the game.
Made it easier to call GetModConfigData from non-main mod files (use ModIndex:GetModActualName(fancyname) function [fancyname is name string from modinfo] as second parameter to a GetModConfigData(optionname, modname) function call).
Add a reset to defaults button on the mod configuration screen.
Add “label” field to mod configuration data table (string supplied as the label will be used to label the spinner in the configuration screen. If not provided, it will use “name” as normal.).
Changed the color and language of the out of date mods messaging.

Bug Fixes
Fix pigmen that spawned at the tail end of a full moon turning into werepigs.
Fix beebox not growing while player is away properly.
Fix firestaff being able to start an infinite fire in a firepit.
Fix not being able to access mod config data during world gen.
Fix bad name for PrefabPostInitAny in mainfunctions.lua.
Fix mod configuration data values resetting to defaults erroneously.
Fix crash that could happen from using Weather Pain to chop a tree that is about to become a tree guard.
Fix trees not correctly burning down if they are on fire when a sleep/wake or save/load happens.
Fix pond, tumbleweed customization spinners being set to none still spawning the respective prefabs.
Fix infinite summer rain bug.
Fix wild smallbirds not maintaining wild status across save/load.
Fix mod config data so that the table in memory is always accurate and fetching the mod config data doesn't hit the disk.
Make sure that the mod config data gets loaded before the mod does.
Fix winter transition DSP issue.
Fix crash when using Weather Pain on an entity without a combat component
Fix crash that could happen with CheckValidWildfireStarter.
Fix “Shenanigans” appearing for Goose/Moose deaths on morgue screen.
Fix Glommer not following in/out of caves (and worm holes) if the flower is in Chester.
Fix homeseekers not saving their home on save/load, causing entities (like chess pieces) that get their home from their spawn location to move home if not at home when save/load.
Removed fireflies from tumbleweed loot (it was causing a problem with controller targeting).
Fix deciduous tree disappearing temporarily if it gets chopped while transforming into its monster mode.
Remove % chance for getting living log on dig up deciduous monster stump (now is 100%)--a percent chance was confusing and felt like a bug to many players.
Fix a typo in Wickerbottom's speech.
Fix Bearger catching bees with groundpound.
Fix withered and unfertilized grass getting into a bad state where it would never grow.
Make Blueprint use an actual string table entry, instead of a hardcoded “Blueprint” string.
Fix Nightstick crash that could occur if it got used to attack something right as it ran out.
Fix werebeaver being able to gnaw melted glaciers.
Fix plants not returning to previous state when hit by Ice Flingomatic.
Fix hound fire relighting on load.
Fix a Woodie speech that used a colon (which don't show up in game).
Fix eyeturret being placeable anywhere.
Fix Lights Out preset not having various setpieces and prefabs.
Fix Chester not getting removed from scene properly when dying in caves and getting resurrected in the overworld.
Fix stumps and burnt trees giving shelter.
Fix warg and hunt overrides being swapped (i.e. changing one spinner would affect the other thing).
Update modinfo for The Screecher.
Fix turning screen shake off also turning off vibration.
Add marsh tree to trees category for world gen customization.
Fix colorizing of text for wet entities when playing with controller (will no longer color the button hint icons as well).
Fix penalty from resurrectors in caves not going away when using the teleportato.
Fix giants not despawning at end of seasons.
Fix Wigfrid and Webber self-deaths not populating the right string in the morgue.
Fix bad lighting caused by interaction between Moggles and the Nightmare Clock in the ruins.
Fix tumbleweeds triggering creep.
Fix missing Wickerbottom announce for birds book.

Minimum System Requirements


OS:Windows XP/Vista/Windows 7/Windows 8
Processor:1.7+ GHz or better
Memory:1+ gigs of RAM GB RAM
Graphics:Radeon HD5450 or better; 256 MB or higher
DirectX®:9.0c
Hard Drive:500 MB HD space
Sound:100% DirectX9.0c compatible sound card and drivers

Screenshot





For best performance, video quality and to avoid any errors, please make sure you have the latest drivers for your video card and DirectX. Download them HERE

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Size: 195MB

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