Prison Architect Alpha 16



Description

= Procedural landscape generation
There are new options when generating a new prison:
Forests adds random collections of trees, including new types of tree (Oak, Pine, Orange, Cypress, Palm)
Buildings are usually derilict and can be used or demolished as you wish
Lakes provide additional construction challenges by forcing you to work around them.
Warning: Including lakes can make your map totally unplayable. Experimental!


= Wood industry
You can now cut down trees using "Dismantle" from the objects menu, and each tree will produce wooden Logs
You can sell the logs for an immediate cash boost ("Sell" from the objects menu)
Or if you have a workshop, your prisoners will cut the logs into stacks of wood planks, which sell for more
Gardeners are now required to plant trees, and trees take time to grow from saplings
Stacks of finished wood planks will auto-sell at 1am
= Steam Workshop for mods (Steam versions only)
Mods can now be shared via the Steam Workshop, just like prisons
The mods menu now lets you publish mods, highlights mods you have published, and shows newly downloaded mods
Mods will automatically download when an update is available
Adding FileID "-1" to your mod's manifest.txt will stop the game asking users to publish the mod. Useful for mods shared outside of the Steam Workshop.
= Full segregation support
Extensive AI work means you can now fully segregate your prison by prisoner category
You can create self contained wings (eg for Max Sec only) containing their own cells, yard, canteen, laundry, workshop etc
New zone type : Med Sec, for medium security prisoner ONLY (orange)
Note: The default zone colour (White) is SHARED, meaning all prisoners are permitted to enter
Work/Employment/Industry AI improvements
Kitchens are now significantly more efficient (Chefs waste much less time)
You can now build any combination of kitchens and canteens, and your chefs will figure it out
(Eg one kitchen serving multiple canteens, or each canteen having its own kitchen etc)
Fixed: Multiple chefs would sometimes go to collect a box of ingredients from the deliveries zone, wasting time
Fixed: Chefs often stood around doing nothing in the kitchen when they should be cooking
Laundries and Workshop jobs are now performed more efficiently and intelligently
Laundries will only service zones of the prison that prisoners working in that laundry would be permitted to reach
Janitors will now help out with the prison Laundry service
Prisoner cell re-assignments now happen without requiring shackled guard escort (if possible)
They will be shackled and escorted by a guard if they are not permitted to make the journey themselves
New object : Road Gate
Can be built spanning the entire road
Acts as a secure door, requiring a guard to unlock it whenever a vehicle or person wants to pass through
You can use this to span your prison across the road, or build a totally contained drop off zone
Doors now open at different speeds. A normal wood door is the fastest. The large road gate is the slowest.
The Large jail door opens slower than the normal jail door.
Prisoners will now "make a run for it" if they are near the exit and you leave too many doors unlocked
Be careful when setting zones to "Unlocked" (green), or setting doors to "Locked open"
Note: More dangerous prisoners are more likely to take advantage of lapses in security
New red marker icon for escaping prisoners
Electrical items no longer short out when wet
It is now safe to use Firemen in the kitchen, or to repair laundry machines without having to worry about electrocution
EXCEPT the power station which now explodes most spectacularly when wet
Workshop balance nerf
The workshop has been judged far too ridiculously profitable
Cutting sheet metal and stamping license plates now takes twice as long as before
Sheet metal now costs $10 per sheet, and produces 2 license plates which sell for $10 each, giving $10 profit
(Previously $3 per sheet, producing 3 license plates selling at $10 each, giving $27 profit)
Workshop saws and presses now cost 50% more to build
Prisoners will now make better use of their stolen contraband when misbehaving:
Lighters if they are feeling destructive
Weapons if they get into a fight
Tools if they are escaping
All staff now have a base toughness of 5 (previously 1) so they no longer die from a single punch
Offices must now be indoor
Vehicles will no longer be blocked by entities, objects, trees etc
Fixed : Purchasing neighbour plots of land sometimes caused the game to get the road location wrong.
Vehicles spawned in the wrong place and construction was blocked in a stripe down the middle of the prison
Fixed : Purchasing land west or north of your prison broke all in-progress escape tunnels
Fixed : Prisoners who are digging escape tunnels will now be rumbled if a guard comes to escort them somewhere
(Previously they were able to keep digging despite being taken to a different place!)
Fixed : Some long running prisons had active escape tunnels that were being dug by prisoners who were no longer on site - either dead, escaped or released.
Fixed : Sometimes workmen took a very long time to finish foundations, leaving them unfinished for hours
Fixed : Trees will no longer be generated on the road
Fixed : Workers will no longer get stuck in the first delivery truck trying to do a job
Fixed : Guards no longer need to use their keys to open wood doors
Fixed : Mod system now correctly loads replacement font graphics every time
Fixed : Mods can now override the base grants with their own if the grants share the same name
Fixed : Dead visitors will no longer float home
Fixed : Historical contraband moved when you purchased a neighbour plot of land
Fixed : Released prisoners will no longer get stuck on the toilet or in bed
Fixed (Alpha15b) : Right click to cancel stopped working
Fixed (Alpha15c) : All existing contraband was being lost after level load

Minimum System Requirements


Windows XP or better
Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
4 GB RAM
Nvidia 8600 / Radeon equivalent (2009 era)
100 MB hard drive space

For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link


Prison Architect Alpha 16.rar


Read more ...

Starbound Update 7





Description


Update 7
A ton of new content in this update. We've added a bunch of new features to world generation, which might require you to start on a new universe. To make sure you get access to all the new crafting items you either need to unlock sectors again or create a new character.

Also..
Added skyrails based on Apjjms mod!
Added a brand new weather system, moddable weather/new environment effects
Hydrophobic objects are destroyed by all liquids
Trees can now be planted
Critical items stay on the ground longer
Some new monster behaviours
You must now be orbiting a planet to set it as your home
Free teleportation to home planet from ships teleporter
add acid rain, meteor showers, water collecting during storms and more
made species mods easier to combine with one another
add support for keysignature and keysignature changes for the abc system
Disable speedlimit for default projectiles to fix inaccurate bullets
New craftable turrets based on healthire's mod
You can now land on asteroid fields, based on hints mod
Tech now has descriptive instructions
Tons of Christmas stuff!!
Pos no longer 1 hit kill you
You can no longer breath on moons or asteroid fields without the proper equipment
Better fix fall damage
New barren planets perfect for building
Gravity now varies from planet to planet
Some planet backgrounds improved
Existing biomes can appear with different liquid types
You can now craft racial flags, to show you've been to a planet
NPCs will now switch to melee weapons up close
More random encounters
Pos can now be captured
Wiring station can now be built to access to a ton of different wiring tools
fixed mech legs
tons of server improvements
more

Multiplayer


1. Port forward 21025 (Default port) 
3. Start Starbound_server.exe 
4. Share ip with friends 
5. Once joined click the plus icon on your char pic and invite to party. 
6. Right click leader char, beam to ship. Beam down and enjoy playing!

Minimum System Requirements


OS: Windows XP 
Processor: Core 2 Duo 
Memory: 2 GB RAM 
Graphics: 256 MB graphics memory and directx 9.0c compatible gpu 
DirectX: Version 9.0c 
Network: Broadband Internet connection 
Hard Drive: 3 GB available space

Screenshots





How to install


1. Download Rar(s). 
2. Extract anywhere. 
3. Extract Crack into win32 or overwrite the folder. 
4. Win32 Starbound. 
5. Enjoy! 

Download Link


(Update Only)

Update 7.rar


(The game itself [V 1.7 Game + Update 5 Installed (The whole thing)] 

Starbound.rar


Crack

Crack this is needed [Applies to all current versions] 

Crack.rar


Read more ...

Next Car Game - Early Access




Description



What if you could somehow relive those glorious moments, mixed with some serious Street Rod inspired vehicle upgrading and spiced up with fierce online races where players can battle it out with their tricked out bangers?
Now THAT would be something.

Minimum System Requirements


OS: Vista, 7, 8
Processor: P4 3 Ghz or Athlon 3400
Memory: 2 GB RAM
Graphics: 256 MB Video Memory with Shader Model 3.0 support; ATI Radeon X1600XT / NVIDEA GeForce 7800GS
DirectX: Version 9.0c

Installation Instruction


1. Burn or Mount the image
2. Copy the cracked content from the Santa folder and into the main 
install folder and overwrite 
3. Play 

Screenshots





For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link


Read more ...

Professional Farmer 2014



Description


Tractors And Farm Machines Get Your Farm Up And Running

The PC simulator “Professional Farmer 2014″ takes the player to the countryside and gives hobby farmers full control in the comfort of their home. Farm management, cultivating fields, planting crops, animal husbandry and buying and selling produce are just a few of the major game elements this simulator offers.
Starting out with a small estate, the player begins their career as an up-and-coming farmer and little by little acquires new fields, tractors, machines and animals, and can either specialize or make use of all options that farming has to offer. The key to success lies in good planning by season, expert knowledge that you acquire throughout the game, and skill and good old-fashioned hard work. As a farmer, the player learns to live with the forces of nature, accept the weather and respond so as to perfect the yield from fields, care for the animals and prepare the budget for new investments. Many tractors and farm machines (combine harvesters, field choppers, attaching parts and trailers, etc.) by renowned manufacturers are available to cultivate the farm and manage all the work. Only good planning and hard work will turn fallow earth into a flourishing and fertile soil. Of course, you can drive and control all machines yourself, be it hooking up the plough, re-filling the tractor or unloading the harvest.

“Professional Farmer 2014″ has a broad variety of crops, depending on the environment and climate, with which the farmer can cultivate the fields diversely, effectively and with a high yield. Even crop rotation plays an important role in planning! The integrated seasons influence the game and provide the player with a constant stream of tasks and jobs.

The local farmers market is your first stepping-stone to success! After just a short time, you should take our home grown and harvested produce to the market and earn your first money by selling it. As you sell more, you will soon see more and larger machines in your fleet and be able to grow larger quantities of produce. Gradually, you will even be able to construct new buildings and acquire new fields.

Minimum System Requirements


OS: Windows XP / Vista / 7 / 8
Processor: Intel Core 2 Duo / AMD Athlon X2
Memory: 2 GB RAM
Graphics: Nvidia GeForce 6800GT / AMD Radeon HD 3650
DirectX: Version 9.0c
Hard Drive: 4 GB available space

Screenshots





Download Link


pf part1.rar

pf part2.rar


Read more ...

Tiny Brains



Description


“Tiny Brains” is a cooperative action puzzler that follows four super-powered lab animals in their attempt to escape a mad scientist’s experiments. In this joyously chaotic multiplayer game, the four “Tiny Brains” must combine their unique physics-based powers to navigate through a trick-ridden maze. All of the puzzles in “Tiny Brains” can be solved multiple ways depending on how groups combine their powers. The game has competitive and challenging fast paced communicative play along with simple controls so players of any level can jump right in.

Minimum System Requirements

OS: Vista, 7, 8
Processor: P4 3 Ghz or Athlon 3400
Memory: 2 GB RAM
Graphics: 256 MB Video Memory with Shader Model 3.0 support; ATI Radeon X1600XT / NVIDEA GeForce 7800GS
DirectX: Version 9.0c
Network: Broadband Internet connection

Screenshots





Download Link


tinybrains.rar





Read more ...

State of Decay - Breakdown



Description


You’ve survived State of Decay. Now it’s time to move forward and tell your own story.
Take on an endless campaign with twists and turns based entirely on your own choices. Build up your score in the face of an ever-escalating zombie threat, and compete with survivors around the world. Complete challenges to unlock new heroes with unique weapons and skills.

The deeper you go, the tougher it gets, and every choice is yours.

Install Notes 


1. Unpack the release 
2. Mount or burn image 
3. Install 
4. Copy the cracked content from the SKIDROW folder and into the main 
install folder and overwrite 
5. Block the game in your firewall and mark our cracked content as 
secure/trusted in your antivirus program 
6. Play the game 
7. Support the companies, which software you actually enjoy! 

Additional Notes 


Use Launcher.exe, included with the cracked content, for setting the 
language of your choice 

This edition of the game, is completely standalone and includes all DLC 
currently released 

Includes the follwing: 

State of Decay MAIN GAME 
State of Decay - Breakdown EXPANSION 

Minimum System Requirements


OS: XP SP3
Processor: Core 2 Duo 2.4GHz (E6600) / Athlon X64 3400
Memory: 2 GB RAM
Graphics: Radeon HD 2600 XT / GeForce 9600 GSO / Intel HD 3000
DirectX: Version 9.0c
Hard Drive: 3 GB available space

Screenshots





Download Link


SOD part1.rar

SOD part2.rar





Read more ...

Kerbal Space Program v0.23



Description


KSP is a game where the players create and manage their own space program. Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space.
At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has it's own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

Minimum System Requirements


Intel Core2Duo or equivalent.
2 GB of RAM (4 recommended).
Intel HD3000 or better (Dedicated video card highly recommended).

Screenshots





Download Link






Read more ...

Starbound Update 6





Description


Update 6:
- Experimental gun rebalance
- Experimental biome settings
- Streamlined mod support, more details here

- Unique monster changes
- Enable plasma guns
- Fix naked NPC merchants
- new portable pixel printer item (you must unlock tier 2 for it to show up in crafting).
- Tons of new blocks and items to craft
- New random encounters with unique items to find
- Lots of work in progress server changes
- Pets only attack npcs that are attacking the owner
- New songs to play on instruments including christmas carols
- New novelty hats
- Pets now level up
- you can no longer warp to gas giants
- Lots more fixes and small additions

Multiplayer


1. Port forward 21025 (Default port) 
3. Start Starbound_server.exe 
4. Share ip with friends 
5. Once joined click the plus icon on your char pic and invite to party. 
6. Right click leader char, beam to ship. Beam down and enjoy playing!

Minimum System Requirements


OS: Windows XP 
Processor: Core 2 Duo 
Memory: 2 GB RAM 
Graphics: 256 MB graphics memory and directx 9.0c compatible gpu 
DirectX: Version 9.0c 
Network: Broadband Internet connection 
Hard Drive: 3 GB available space

Screenshots





How to install


1. Download Rar(s). 
2. Extract anywhere. 
3. Extract Crack into win32 or overwrite the folder. 
4. Win32 Starbound. 
5. Enjoy! 

Download Link


(Update Only)

Update 6.rar


(The game itself [V 1.5 Game + Update 5 Installed (The whole thing)] 

Starbound.rar


Crack

Crack this is needed [Applies to all current versions] 

Crack.rar


Read more ...

The Walking Dead Season 2 Episode 1



Description


The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad. 
Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad – and sometimes worse – than the dead? As Clementine, you will be tested by situations and dilemmas that will test your morals and your instinct for survival. Your decisions and actions will change the story around you, in this sequel to 2012’s Game of the Year. 

Minimum System Requirements



CPU: Core 2 Duo 2GHz or equivalent
RAM: 2 GB
OS: Windows XP Service Pack 3
Video Card: ATI or NVidia card w/ 512 MB RAM
Sound Card: Yes
Free Disk Space: 2 GB

Screenshots





Download Link


TWD2.EP1.iso




Read more ...

Dementium II



Description


The visage of doctors and patients alike fade in and out of these nightmarish visions of tortured memories. This eggshell reality is fractured by experiments conducted in the ward. Blood, flesh and screams surround as you put together the pieces of your story and make your escape from the Bright Dawn Treatment Center while the dark doctor watches on in amusement. You are William Redmoor and your life is about to become a living hell. 

Dementium II HD is the resurrection of the award winning handheld cult favorite rebuilt with all the classic gameplay while providing updated visuals, lighting and refined controls. Same Bones. New Flesh. 


Minimum System Requirements


OS: Windows XP/Vista/7/
CPU: Intel Pentium 4 @ 2.6 GHz / AMD Athlon XP 2500+
RAM: 2 GB RAM
VGA: nVidia GeForce 6600 / ATI Radeon X1300
DX: 9.0c
HDD: 2 GB available space
Sound: DirectX Compatible

Screenshots





Download Link


Dementium II.rar




Read more ...

The Novelist



Description


The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

Minimum System Requirements


Windows XP SP2 or higher
Processor: 1.8 GHz
Memory: 2 GB RAM
Graphics: 256 MB VRAM video card
Hard Drive: 800 MB available space

Screenshots





Download Link


The Novelist.rar




Read more ...

7 Days to Die Alpha 4.1 Update



Description


7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.

Changelog on all updates

World

Added new large Wasteland city in Navezgane called Gravetown
Added new housing development in the north central Navezagne on a new street called Husker Ave
Added giant wasp hives in the burnt forest central region of Navezgane
Added new Mp Death match maps Wasteland War, Wasteland Skirmish and Forest Skirmish
Added new zombie horde maps Wasteland Horde and Forest Horde
Weapons and Items

Added universal repair wrench tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors
Added Hunting Rifle and Ammo to the game and to the loot
Added craftable crossbow and craftable crossbow bolts
Added craftable pipe bomb that can be lit thrown and will explode in chain reactions
Added pump shotgun with long barrel
Added feather item
Added lootable bird nests to the world
Added egg item
Added food item Honey, and implemented into giant mutated hornets hive loot
AI / Enemies

Added new wall climbing Spider Zombie
Added new Zombie Dogs that run faster than zombies
Added new Acid Puking Hulk Zombie Cop whose acid vomit melts blocks and he explodes with low health*BURP!*
Added giant mutated hornets and hive POI’s for them *BZZZZZZZZZ!*
Added a new burnt zombie to the burnt forest
Added new spawning system improvements
Added a new base zombie sound set
Added new base zombie climb ladder behavior
HUD/Menu

New Menu Theme with new background, options and layout
Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more
Added new List box for levels with scrolling with 5 new levels and 2 new game modes
Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like)
Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!)
Added Credits Screen
Miscellaneous

Added cabinet side texture for new houses and integrated into modern house art key
Added glass shower texture for new houses and integrated into modern house art key
Added new end tables, end tables with lamps to modern house
Added Created range top texture and implemented into new houses
Added soffit to modern shingle blocks
Added bird nest loot, eggs and feathers to desert biome
Added bird nest to certain trees, barns, roofs and other hidden areas
Added new museum/bank building and textures
Added New chunk region format with less chunk files
New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world]
Multiplayer

Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users
Implemented a day 9 and beyond in hoard mode
Added new multiplayer mode – Horde Mode – Added first pass on hoard mode
Added new multiplayer mode – Deathmatch
Added new MP Forest Horde map
Added new MP Forest Skirmish map
Added MP Wasteland Skirmish map
Added MP Wasteland War map
Added MP Wasteland Horde map
Created Various supply crate entities and texture assets for MP maps
Added Server side recipe list download for connected clients.
Added web based control panel access for dedicated servers
Added master server list and server registration for server browser
Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly
NAT Punchthrough for player ran servers as well as dedicated servers.
Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps
Added a new serverconfig.xml for the dedicated server that uses all game options
Dedicated Server Settings include:

ServerPort – specifies the port used to connect to the server
ServerIsPublic – If true, the game will show up in the server browser
ServerName – The name of your server
ServerPassword – Specifies required password to connect to a server. Leave blank for no pass
ServerMaxPlayerCount – Specifies the maximum amount of players (max 64)
GameWorld – The game map you wish to use for the server (usually Navezgane)
GameName – The name of your game/who hosts
GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest
GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde)
EnemySpawning – If true, enemies will spawn in the game
ShowAllPlayersOnMap – If true, players will show up on the map
BuildCreate – If true, creative mode will be enabled to use
DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours
DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited)
FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled)
MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited)
RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state
ControlPanelPort – Specifies the port to access the web control-panel
ControlPanelPassword – Specifies the password to access the web control-panel
Changes General

Changed barbed wire fences recipe to use sticks instead of power poles
Changed barbed wire recipe to use forging metal
Added concrete to general supplies
Added general supplies to hoard drops
Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere.
Torch and car fire have now burning sounds
If you drop a torch, now it doesn’t continue burning (the particles are switched off
Added m136 rocket launcher reloads to both controllers
Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume
When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored.
Increased rocket entity damage
Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it.
Removed thin corrugated metal recipe because it was redundant with thinmetalplate
Added crossbow reload sound
Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use.
Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe)
Rewrote game mode, difficulty and level descriptions
Added Ladder Climbing animations for female player
Removed a bunch of First Person Male animations and now share with female
Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture
There is now a small delay between dropping items. You cannot spam the Q button anymore.
Improved reload animations for all weapons
Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player
The “loot label” in the game on loot containers is now hidden by the bag again
Added new beds to modern houses
Metal trussing is easier to destroy
Game Options now saved with the save game
Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down
When picking up a torch now you get the item and not the block torch
Added a delay of 0.8s to throwing rocks
Changes Items

Barbed wire fences now do less damage
Wooden spikes now do less damage
Animated Wrench / Repair tool and added repair sound
Some items now have new and better models and icons
You now need to use paper instead of sticks to create a campfire
Increased iron ingots in supply crates and how much you get from ore
Blocks involved in an explosion now drop its destroyed block with a chance of 50%
Blocks involved in falling now drop its destroyed block with a chance of 70%
Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal
Changes Multiplayer

Removed port setting in options (Networking) and moved to single player creation on the create new game screen.
Raised all supply drop volumes in the Dm and Horde levels to 150
Added a temp sound + text for the zombie horde mode whenever a wave starts
Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory
In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game
Delete Save game button added to Continue Game screen
Kick/Ban functionality added to console commands
Game Browser now has search input at the top, searches game name and game host
Ping added to server entries on Game Browser
Climb animation is now also shown on clients
Increased chance of getting water in horde supply crate drops
Supply crates are also saved in DM and horde games
Changes HUD/Menu

Added new Coming Next features background to the game
Game mode options now have a default and a restore defaults so you can get back to the original settings
Updated all map menu thumbnails so they are new and unique
Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard
Player icon now blinks on map (M)
Made pressing TAB in the username field, jump into the password field at the login screen
Added game options description to right hand panel
Added a default “no image” for levels without a set image
Added background music. Made background music fade in on menu and fade out on game play
Game browser now has a column text limitation
All Main menus changed to follow new theme
Redid the server login of a client to better fit the lobby concept
“Version is not valid any more” is only shown once on startup now instead of every quit to the main menu
Added drop down box for the max number of allowed players on the create new game screen.
Added game option that allows the player to set 24 hour cycle length in minutes.
Removed background shadow sprites from game scene escape UI.
Added new layout list of saved games on Continue Game Screen
New menu sounds and music added
HUD tweaks to switch locations of status bars
Changes AI /Enemies

Zombies don’t attack meaningless blocks anymore
Zombies navigate fencing and other oddly shaped blocks properly
Improved collision performance
Implemented fat zombie special run anim
Zombies will now climb ladders to get to you
Increased Zombie spawning time for general biome zombies to address mass spawning
Gave regular fat zombies fat zombie cop melee attack
Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more
Zombies now only run when there is a target/something they’re interested in
Hornets will have honey on them on death
Hulk’s vomit lightened in color
Hulk explosion particles improved
Changes Other

Added placeholder sounds for all thrown or dropped objects
Replaced window_paned01.png with smaller tiling tga version
Special characters are no longer allowed in game names
Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance
New water texture for game for non reflective water setting
Add 0 to game options as infinite value
Remappable keys added for Scoreboard and Console.
In order to show certain MP maps, you must now have the gamemode selected
Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds
Darkened Supply Crate texture.
New cobweb textures
Removed all old cars from the game clearing up new texture space
Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place
Added xml file for level information – xml has allowed game name, game modes and description.
Updated Navezgane bridges with central middle metal support for improved stability
Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better
Updated inventory icons (GUI) for food, weapons and tools
Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV
Removed sticks dropping from leaves except for dead bushes
Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist
Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game
Fixed preview image for small rock
Bug Fixes

Fixed (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know.
Fixed a bug that sounds of a breaking tree was too loud
Fixed crash with NullReferenceException
Fixed a problem that dynamic spawners weren’t spawning regularly
Fixed a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly
Fixed a bug where the player could bypass the reloading animation to shoot again.
Fixed a bug where general biome zombies and animals despawned too quickly
Fixed all trees so stability works properly with them
Fixed Zombie console error problem
Fixed streetlight prefabs so stability works with them
Fixed a bug where a dedicated server would not start a new round
Fixed a bug where the Back button was not working in Options menu
Fixed a problem where the player would take damage in cornfields with 0 damage from falling plant pieces
Fixed issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options
Fixed a bug where capital letters in a game name would count as special characters
Fixed a bug where the Music volume slider did not work
Fixed swung club to pistol transition
Fixed held block to weapon transition
Fixed pistol reload animation
Fixed bug where zombies sometimes spawned below earth level or in a wall
Fixed a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair.
Fixed a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health
Fixed a bug with the metal to dirt impact particles
Fixed a bug where pressing escape while the inventory/loot container was open would not close it properly.
Fixed MP5 rotation bug when zoomed in
Fixed a bug where the inventory would stay open when opening the sniper scope zoom
64bit Installer installs the game in the correct location now
Fixed problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug)
No more weird sounds on entering a level any more
Fixed big dupe bug where a player could press Q on certain items and not lose any from inventory
Fixed male first person not crouching and some transition issues.
Fixed stick attack for third person
Fixed trunk breaks after 4 hits for client player
Fixed “some sounds are not played correctly” in multiplayer
Fixed the screen tilt problem when aiming down a weapon’s sights
Fixed a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors
Fixed a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish
Fixed some duplication bugs
Fixed a bug where the player could hit enemies and blocks from far away
Fixed bug where popup menus would be covered by other things
Fixed stability problem on explosions
Fixed bug that plants did not grow any more
Fixed Hornets attacking not yet spawned client players
Fixed crash stack overflow on tall grass dying
Fixed bug where adding a favorite would overwrite the last favorite
Fixed bug where changing game options on continue game screen would not save
Fixed explosion sound was played locally. Now the distance is also taken into consideration
Fixed bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches
Fixed flicker of sunlight during early morning/evening
Fixed bug where any player was able to call kick/ban, even if client. Now set to server only
Fixed Car Entities collision is messed up
Fixed All 4 chests in the game are now rotated right when placed: with the side facing the player
Fixed mantis bug: Torch can be placed “into” a chest
Fixed bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while
Fixed meat on a stick and hunting rifle bullet to not have animation warnings
Known Issues

Animals get knocked back quite far when hit
If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
Stability on Bridges are still a little weak in the middle
Dogs climb ladders sometimes
Animals sometimes run in circles due to zombie ai improvements
Auger is rendered smaller in player’s hands
Multiplayer servers sometime don’t show up in server browser
Spanish, French and German translations are not done use English for now
Large structures falling from stability cause poor performance on lower end systems
Rocket Launcher does not have a degradation stat bar
Switching languages multiple times in a row can cause broken wording in continued game
Continue game screen titles not updating when re-entering.
The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now.

Minimum System Requirements


Processor: Intel Core 2 Duo @ 2.20 GHz
Video card: GeForce 6600 GT
RAM: 2 GB
DirectX  9.0c
OS : Windows XP
Free space: 2 GB

Download Link


7_Days_To_Die_Alpha_4.1_setup.rar




Read more ...

Pixel Piracy



Description


In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with procedurally generated events in a roguelike fashion, while facing pirates and other hostile forces, recruiting new crew members, keeping discipline, outfitting, upgrading ship and more.
Sandbox open world Pirate simulator. 
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one. 
Vast over-world map full of danger, loot, and people to prey on. 
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors. 
Parrots!! 
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory. 
A good 10 hours of solid gameplay if you hit a lucky run 
CONSTANT updates and content patches. 

Planned Features: 
Over 40 hours of content PER PLAYTHROUGH (*dozens of playthroughs required to see the whole game) 
In-depth and varied encounters driven in a randomized world, all linked together in an epic factional war. 
Run your own Pirate Haven 
Attack Trade Lanes 
Ransack, pillage, enslave! 
Metagame, find your old ship! 
GHOST SHIPS! 
Mac compatibility 
Linux compatibility 
Online multiplayer(*No we will not discuss how or when!) 
Faction System 
Quest System 

Minimum System Requirements


OS: Windows 7 
Processor: 1.6 GHZ 
Memory: 1 GB RAM 
Graphics: Pixel Shader Capable Graphics card 
DirectX: Version 9.0c 
Hard Drive: 200 MB available space

Screenshots





Download Link


Pixel_Piracy_v0.4.0.1_setup.rar



Read more ...

Wasteland 2 + Update 1



Description


Reincarnating a classic and influential RPG franchise last seen in 1988, Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG.
Much like its predecessor, this sequel is set in a dangerous, post-apocalyptic world, and aims to deliver a strong storyline requiring painful decisions by players and maximum re-playability for those who want to explore the depths of the game.

Minimum System Requirements


OS: Windows 7/8/XP/Vista (32 or 64 bit) 
Processor: Dual Core 3.0GHz or equivalent processor 
Memory: 4 GB RAM 
Graphics: 512 MB of VRAM 
DirectX: Version 9.0c 
Hard Drive: 20 GB available space 
Sound Card: DirectX compatible sound card

Screenshots





Download Link


Wasteland 2.rar


Update

Update1.rar


Read more ...