Showing posts with label Construction and management simulation. Show all posts
Showing posts with label Construction and management simulation. Show all posts

Banished v1.0.3 Beta Build 140531-3DM



Description


In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land.
They have only the clothes on their backs and a cart filled with supplies from their homeland. 
The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough-there must be enough people to move in and have families of their own. 

Minimum System Requirements


OS: XP SP3 / Vista / Windows 7 / Windows 8
Processor: 2 GHz Dual Core processor
Memory: 512 MB RAM
Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)
DirectX: Version 9.0c
Hard Drive: 150 MB available space
Sound Card: Any

Screenshots







Note to everyone: Sometimes your antivirus might detect cracks(mostly steam_api.dll) as virus specially the games released by 3DM don't worry it's false positive I assure you that it won't harm your computer. Put the file on exception list in order for the game to run

For best performance, video quality and to avoid any errors, please make sure you have the latest drivers for your video card and DirectX. Download them HERE

For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

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Oboom
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Prison Architect Alpha 21c Updated-3DM



Description


Here's the official change log for Prison Architect Alpha 21:
Narcotics
 -- Prisoners can now take drugs (typically smuggled in through visitation), and develop addictions
 -- Addiction gets stronger with each use of a drug

 -- Prisoners go into withdrawal if they do not get their drugs fix quick enough
 -- Some prisoners arrive with existing addictions, other prisoners try drugs when bored or dissatisfied
 -- All drugs have a chance to cause an overdose, which is lethal unless immediately treated by a Doctor
 -- The chance of overdose increases with the strength of the addiction
Currently included:
 -- Heroin
 -- Cocaine
 -- Alcohol
Two new Reform programs to help combat drug addiction:
 -- Methodone program, a chemical supplement that helps remove the craving of addicted prisoners
 -- Alchoholics anonymous meeting, a group therapy session aimed at reducing the psychological dependence on booze
Prisoners who refrain (or are prevented) from taking drugs for long enough to make it through withdrawal have a chance to cure their addiction, Cold Turkey style.

 Advanced regime control 
You can now control the regime for each security group independantly - Min sec / Normal sec / Max sec prisoners
 -- Use this to rotate the actions of your different prisoner categories throughout the day
 -- Regime 'Nothing' has been renamed 'Lockup', to better reflect its meaning. Prisoners must return to their cells during Lockup.

Language selector
There is now a Union Jack flag in the Main Menu (top left) which can be clicked on to change the game language
 -- This opens the language selector screen, which shows all currently installed language packs (MODS)
 -- In the STEAM version this screen also lists ALL language packs currently available via the Steam Workshop
 -- Selecting any language pack will automatically download it and apply it, and the Union Jack icon will change appropriately
Translation work : Many more hard-coded strings have been exported to the language file, ready for translation

Surrender
Prisoners now have a chance to surrender when faced with lethal force
Armed guards shout warnings before opening fire. Weaker prisoners will surrender immediately, raising their hands in the air.
 -- More aggressive prisoners may surrender after being shot at or wounded by gunfire.
 -- Surrendered prisoners are immediately 100% suppressed, and will return to their cells after the armed guards have passed.
 -- NOTE : Soldiers still do not shout warnings, and will not accept surrender once they have engaged a target.

Miscellaneous
You can now assign discretionary punishments from a Prisoners rap sheet - up to 24 hours Lockdown (in cell) or 24 hours in Solitary
Bank loans no longer count against you in the consideration of bankruptcy. So you can use a bank loan to escape bankruptcy if it is available.
Fixed : Army trucks no longer get stuck on locked Road Gates
In the "Names in the Game" list you can now select your entry and tick the box labeled "This is me"
 -- This sets your prisoner avatar to this character. If you find yourself locked up within your prison, this is the prisoner who will embody you.
Many main menu screens now use better font sizes for lists
Nutritional policy moved to Policy window. Policy now unlocked by Warden
The maximum copy size of the Clone tool has been doubled from 6 squares to 12 squares
Dog sniff range (drug detection) has been reduced slightly
Improved visual effect for tazer fire

Minimum System Requirements


Windows XP or better
Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
4 GB RAM
Nvidia 8600 / Radeon equivalent (2009 era)
200 MB hard drive space

Screenshots





Note to everyone: Sometimes your antivirus might detect cracks(mostly steam_api.dll) as virus specially the games released by 3DM don't worry it's false positive I assure you that it won't harm your computer. Put the file on exception list in order for the game to run

For best performance, video quality and to avoid any errors, please make sure you have the latest drivers for your video card and DirectX. Download them HERE

For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Size:104MB

Download Links

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Oboom
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Godus v2.0.5.122.0 [164MB]

Description

GODUS empowers you in the role of a god, allowing you to sculpt every inch of a beautiful world that you look down upon, on which a population of Followers settle and multiply.
As you mould every aspect of your unique utopia, a civilisation will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become.


Key Beta Features
You can sculpt the entire world to make it truly unique to you
Sculpting and Smart Sculpting; push and pull the land to shape your Homeworld.
Sculpting is at 90% completion but its development continues.
There are treasure chests to find through sculpting challenges.

You can build, alter and experiment in your Homeworld to your heart's content, without fear of it being destroyed or damaged by other players
Settlements can be created with a town square at its centre, to ensure that roads will develop.
Belief is centralised in the settlement, so there’s no need to collect it individually.
There are eight different Abode types for your Followers to live in.

Lead your Followers through the ages, giving them commandments and bestowing on them new technologies
Various types of cards to advance your population's society, technologies, and faith.
Cards go into your timeline which allows you to level-up an era and unlock features.

You can take your Followers from your Homeworld to set sail on Voyages of Discovery
There are many uncharted lands to uncover.
We’ve added a brand new additional game mode to the Homeworld experience.

You can use a variety of God Powers such as 'God Seed', 'Beautify' and 'Rain of Purity' plus much more
As development continues you will see more God Powers being added, which enhance gameplay and make the whole GODUS experience more varied and deeper.

Minimum System Requirements

OS: Windows XP
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 4200+
Memory: 1 Gb
Hard Drive: 1 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 8600 / ATI Radeon HD 3850
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c

Screenshots




For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link

UL
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Banished v1.0.2 Beta Build 140430 Updated [73MB]



Description


In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land.
They have only the clothes on their backs and a cart filled with supplies from their homeland. 
The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough-there must be enough people to move in and have families of their own. 

   Citizens are now more effective at fighting fires and putting them out.
    When fires break out, citizens fighting the fire now run at high speed.
    Citizens working in an area where a fire breaks out will now be interrupted to help fight the fire.
    Fixed a bug that caused non-laborers to not fight fires.
    Citizens fighting fires will only be interrupted by sickness, freezing, or starving.
    Citizens will now only search for water in an area around the fire. Far inland areas need wells for fires to be fought.
    Increased the number of citizens that can fight a single fire to 50.
    Increased the area of effect for citizens fighting a fire.
    If enough water is brought to a building on fire, the chance of the fire spreading is lowered.
    Fixed a bug that caused buildings on fire not to be high priority.
    Fixed a major slowdown in large towns when fires break out.
    If citizens are already walking to get food at a distance location and become starved, they¡¯ll now interrupt the walk and get food at the closest market or storage barn.
    If citizens are working far from home and become hungry, they¡¯ll eat food from their home as if they brought food with them. This will not interrupt the current task. If no food is available at home they will interrupt the walk and get food at the closest market or storage barn.
    Because citizens can eat from home when far away, they can better deal with freezing, and visit a warm place when needed.
    Fixed a bug that caused citizens not to warm up when eating at home in some cases.
    Citizens now won’t be assigned far away tasks without a specific profession (pickups, gathering, clearing, etc) unless the tasks have been around for a long time, or haven¡¯t been assigned to someone local. This keeps citizens far away from walking across the map in most cases.
    Citizens now limit the distance they’ll walk in the winter when it is very cold.
    Tombstones now decay in 4-6 years instead of 13-17.
    Existing tombstones have had their decay time reduced by half.
    The trading post volume was been increased to 60000. This allows larger auto purchases to occur without overflowing storage. Existing trading posts need to be removed and replaced for this change to take effect.

Here’s the rest of the changes already posted:

    Mouse buttons now obey system setting for flipped left/right buttons.
    Input options now allow binding of mouse actions.
    Input settings can now be bound to any of eight mouse buttons.
    Fixed a bug that cause meat and other resources to show up in the corner of the map.
    Fixed being able to pop a building back into existence after being damaged by using the cancel removal tool or reclaim button.
    Fixed grave count on cemeteries when it is marked for removal then reclaimed.
    Fixed crash at trading post when trading, dismissing trader, and then selecting a custom order.
    Fixed a bug that allowed auto purchase to over fill the trading post.
    Fixed a bug that caused cycling through laborers to show children and students.
    Foresters no longer cut down orchards.
    Fixed water showing inside merchant boat.
    Builders will no longer walk the long way around to the other side of a bridge or tunnel when constructing it if it¡¯s more than twice the distance to the closer side.
    Fixed building pause icon staying up when a building completes construction after pausing construction.
    Fixed a bug that caused starving or freezing people to get stuck in a loop doing the same job over and over if no food or warmth was available to resolve the starving or freezing issue.
    Fixed a bug that caused pending roads to not be cancelable if they were under a tree, rock, ore, etc.
    Fixed a bug that caused roads to be unremovable.
    Fixed a bug that caused areas to be unusable after roads were removed in certain cases.
    Dirt roads can no longer be quick removed by zoning over them with stone roads and then removing them. They now revert back to dirt roads and work has to be performed to remove them.
    Placing stone roads over pending dirt roads no longer cause unusable areas.
    Disasters are now disabled in tutorials.
    Fixed several spelling and grammatical errors.
    Fixed crash in audio streamer due to missing thread synchronization.
    Fixed a crash that occurred if a video card doesn¡¯t support sampling from a depth texture.
    Fixed a bug that caused very wide screen displays to calculate an incorrect FOV.
    Windowed mode now allows resizing of the window.
    Window position is now remembered and restored on game shutdown/startup.
    Graphics initialization now has better error handling and exception recovery.
    Added a game launcher that allows changing video settings if the game doesn¡¯t display properly on startup.
    The game launcher only shows if an error occurred, on first time startup, ctrl is held on startup, or /launcher is on the command line.
    Added selection of refresh rate to graphics settings
    Added selection of graphics adapter to graphics settings.
    Save games now check for truncation and crc validation to make sure save games haven¡¯t been corrupted.
    The scene shown on the background of the main menu now has better error checking in case the file has become corrupt. If the file is corrupt it will show the original scene that the game shows on first time startup.
    Files are now created in a temp directory and are moved after writes complete. This stops partial files from being created if a thread crashes while a background thread is performing file I/O. 

Minimum System Requirements


OS: XP SP3 / Vista / Windows 7 / Windows 8
Processor: 2 GHz Dual Core processor
Memory: 512 MB RAM
Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)
DirectX: Version 9.0c
Hard Drive: 150 MB available space
Sound Card: Any

Screenshots







Note to everyone: Sometimes your antivirus might detect cracks(mostly steam_api.dll) as virus specially the games released by 3DM don't worry it's false positive I assure you that it won't harm your computer. Put the file on exception list in order for the game to run

For best performance, video quality and to avoid any errors, please make sure you have the latest drivers for your video card and DirectX. Download them HERE

For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link

Read more ...

Prison Architect Alpha 20 Updated [109MB]



Description

= Prisoner Grading
All prisoners have a new 'Grading' tab in their rap sheet, in which they are scored on four key metrics:


PUNISHMENT To what extent has this prisoner been punished? Long jail terms and solitary increase this.
REFORM How successful have your reform attempts been? Passing reform programs and working increases this.
SECURITY Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it.
HEALTH A measure of the welfare of your prisoner. Keeping them well fed and exercised will increase this.
These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their Re-offending chance.

There is a new overall grading 'score' screen, available from the build toolbar.
The gradings for all your released prisoners are combined together and shown.
This screen shows what type of prison you have produced, and how successful you have been.
= Failure conditions (!!! TURNED OFF FOR PRE-EXISTING PRISONS !!!)
It is now possible to fail when building your prison, in certain circumstances. This constitutes a game over event.
All failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure.
There are currently four failure conditions:
RIOT If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.
BANKRUPTCY If you have a negative bank balance and a negative cashflow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.
DEATHS Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.
ESCAPES Too many escapes in a single day is a PR disaster waiting to happen. If more escapes occur the next day you will be sacked.
NOTE : Failure conditions are OFF for all pre-existing prisons. They will apply when you create a new prison.
You can manually turn them on by adding this line to your save file at the top:
FailureConditions true
On screen counters will popup to notify you of deaths and escapes that occurred today
- It is now much easier to find foreign language translations in the Steam Workshop.
Go to the main menu / Extras / Mods / Find more translations.
Fixed: Many steam mods were incorrectly tagged as language translations.
- Finance continued
The "Days without incident" bonus now scales based on how many prisoners you have. You now need 200 prisoners on site to achieve the maximum bonus increase of $1,000 per day. This scales up each day you achieve it, up to a maximum of $10,000 per day, requiring 200 prisoners without incident for 10 or more days. Good luck!
You can no longer trade in shares, or sell your prison, if there have been any deaths or escapes in the past 24 hours. This should put a stop to unconsionable players who helped prisoners escape or commit murder in order to profit from share trading!
Yesterday's exports are now reflected in your cashflow as income
- New graphics added for body armour upgrades
guards, armed guards and dog handlers.
- Fixes
Fixed : Exports zone would not work correctly if placed above the Deliveries zone, or placed vertically aligned with the Deliveries or garbage zones
Fixed : Having negative cash reserves stopped hourly cashflow from happening
Fixed : Prisoner sentences counted down faster on larger maps, due to the time warp factor used
Fixed : In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly
Fixed : Particles and sun shadows are now correctly obscured by fog of war

Minimum System Requirements


Windows XP or better
Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
4 GB RAM
Nvidia 8600 / Radeon equivalent (2009 era)
100 MB hard drive space

Screenshots




Note to everyone: Sometimes your antivirus might detect cracks(mostly steam_api.dll) as virus specially the games released by 3DM don't worry it's false positive I assure you that it won't harm your computer. Put the file on exception list in order for the game to run

For best performance, video quality and to avoid any errors, please make sure you have the latest drivers for your video card and DirectX. Download them HERE

For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link

Read more ...

Stonehearth Alpha 3 v0.1.0r80 Updated [49MB]



Description


Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land.
You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.
Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s built to be moddable at every level, from your city, to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Minimum System Requirements


OS: Windows XP
Processor: 1.7Ghz or Higher
Memory: 2 GB RAM
Graphics: 512MB VRAM
DirectX: Version 9.0c
Hard Drive: 80 MB available space

Screenshots





Note to everyone: Sometimes your antivirus might detect cracks(mostly steam_api.dll) as virus specially the games released by 3DM don't worry it's false positive I assure you that it won't harm your computer. Put the file on exception list in order for the game to run

For best performance, video quality and to avoid any errors, please make sure you have the latest drivers for your video card and DirectX. Download them HERE

For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link


Read more ...

Timber and Stone v1.51 Update [104MB]



Description


Timber and Stone is a city building game with the feel of a real time strategy game. The game is set in a medieval world with some fantasy elements.
Trebuchets can destroy castle walls, trees, and earth. Fire can be used as a realistic weapon. The game does not only allow you to build an army but you also have to feed that army, by Farming, Fishing, Hunting, and Foraging. With an intuitive crafting system that allows you to engineer Siege Equipment by felling trees for Wood, create Bricks to fortify your kingdom’s walls using the raw stone you have mined, and blacksmiths who forge armor and weapons for my military.

Timber and Stone is a sandbox game, where the player is allowed to create any style of settlement, village, or kingdom he wishes. You start the game with a procedurally generated terrain and are given a small group of workers and resources. To survive, you’ll have to collect food and building materials. The more wealth you amass, the more likely you’ll be besieged by marauding goblin hordes or by Necromancers controlling undead armies. Alter the land with large Quarries or deforestation and you risk awakening the Spiders and Wurms that live deep underground. Or perhaps that’s your intent, to collect their Scales and Spider Silk to craft powerful armor and bows?


A catapult tearing down a wall
Siege and castle defense are a large part of the game. Produce food, gather resources and riches, build Farms and villages, even decorate the workers’ houses; but remember that it must all be protected. Siege Towers, Ladders, Catapults, Trebuchets, Ballistas, Drawbridges, and Moats will all be available to both the player and the enemies. The benefit of a voxel based world is that all of these weapons can damage the terrain. Trebuchet fire will carve holes into the earth. Catapults will be loaded with boulders, tree stumps, and dead bodies. Fire arrows will scorch farms and burn wood buildings to the ground. Recent battles will be evident by the devastated terrain.

Minimum System Requirements


OS: Windows XP/7/8
Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
Memory: 2 GB RAM (1 GB Windows XP)HDD: 200mb

Screenshots





For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link




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Godus Beta Update v2.0.4 [168MB]

Description

GODUS empowers you in the role of a god, allowing you to sculpt every inch of a beautiful world that you look down upon, on which a population of Followers settle and multiply.
As you mould every aspect of your unique utopia, a civilisation will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become.


Key Beta Features
You can sculpt the entire world to make it truly unique to you
Sculpting and Smart Sculpting; push and pull the land to shape your Homeworld.
Sculpting is at 90% completion but its development continues.
There are treasure chests to find through sculpting challenges.

You can build, alter and experiment in your Homeworld to your heart's content, without fear of it being destroyed or damaged by other players
Settlements can be created with a town square at its centre, to ensure that roads will develop.
Belief is centralised in the settlement, so there’s no need to collect it individually.
There are eight different Abode types for your Followers to live in.

Lead your Followers through the ages, giving them commandments and bestowing on them new technologies
Various types of cards to advance your population's society, technologies, and faith.
Cards go into your timeline which allows you to level-up an era and unlock features.

You can take your Followers from your Homeworld to set sail on Voyages of Discovery
There are many uncharted lands to uncover.
We’ve added a brand new additional game mode to the Homeworld experience.

You can use a variety of God Powers such as 'God Seed', 'Beautify' and 'Rain of Purity' plus much more
As development continues you will see more God Powers being added, which enhance gameplay and make the whole GODUS experience more varied and deeper.

Minimum System Requirements

OS: Windows XP
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 4200+
Memory: 1 Gb
Hard Drive: 1 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 8600 / ATI Radeon HD 3850
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c

Screenshots




For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link

Read more ...

Prison Architect Alpha 19 Update



Description

Financial system improvements
Cashflow is now visible from the very start, without needing an Accountant to unlock it
Cashflow is now paid hourly, instead of at midnight as before

The starting bank balance has been increased from $10,000 to $30,000
The daily federal grant has been increased from $1,500 to $2,000
You now receive more daily money for the max security prisoners
Cash Bonus : Days without Incident
You now receive a bonus to your cashflow based on the number of days without incident. The bonus accumulates at a rate of $1,000 per day without incident. So after 1 day you get a $1,000 bonus, but after 2 days you get a $2,000 bonus The maximum daily bonus is $10,000 for 10 days straight without incident. The amount received resets immediately to zero after a death, serious injury, or escape.
Corporation Taxes
You must now pay tax - 30% of all profits, directly out of your daily cashflow. Once you have a profitable prison you can use your accountant to reduce this to 15% You can also unlock an offshore tax haven for a whopping $50,000, that reduces your Corporation Taxes to 1%. (This is only recommended for prisons with massive daily profits)
Bank Loans
You can now borrow lump sums of money from the bank, and pay interest on the amount borrowed. Interest payments are made hourly, and each successful payment increases your credit rating. As your credit rating increases, so does the amount you can borrow, up to a max of $100,000
Prison Share Scheme
You can choose to sell shares in your prison to private investors and venture capitalists. They will pay you 10% of the current prison value, in exchange for 10% ownership of your prison. You can sell up to 50% of your prison this way, and you can buy back at any time (although the price may have gone up) However if you've sold 30% of your prison to investors, you will only receive 70% of the price when you come to sell the entire prison
= Game rebalancing
The prison 'temperature' now increases quite a bit slower, taking much longer to reach dangerous levels
The temperature falls much quicker once the causes of frustration have been resolved
A prisoner's "time served" now counts up much more slowly, meaning they will spend longer in your jail before release. Previously one year sentence = 36 game hours (1.5 days) Now one year sentence = 120 game hours (5 days)
The Workshop Safety Induction can now be taught to 10 prisoners at once (up from 5 previously), and prisoners can use a workshop saw OR a workshop press whilst learning
- New room/zone : Exports
Finished items are taken from the workshop to the new exports zone. Workmen will do the hauling.
If the exports zone is 'secure' then your prisoners will also do the hauling.
Items in the Exports zone will be loaded onto passing delivery trucks and taken away.
You will be paid as they leave the prison site.
NOTE: Logs will be auto-sold if there are no workshop Saws on site.
NOTE: Wood will be auto-sold if there are no carpenters tables, or no qualified carpenters on site
- SDL 2.0
The game is now using SDL 2.0 for windowing, mouse/keyboard input, and sound. (Previously SDL 1.2)
This should help with hardware compatibility and reliability
Also provides better support for high dpi displays, joypads, tablets etc
- High DPI mode
High DPI mode is now supported on certain displays - eg the Macbook Pro Retina display. Enable it from the Graphics menu. This will make the game look significantly sharper on high DPI displays. (Eg Retina Mac previously ran the game at 1280x800 - now runs at 2560x1600 on a 13" screen!)
= Improvements and Fixes
Greatly improved the display of Jobs in the deployment screen
You must now keep your Administrators employed if you wish to continue using the facilities they have unlocked
Prisoners with 'Qualifications' gained from reform programs will now strongly prefer to work in jobs that use those qualifications This fixes a problem where all your qualified workshop prisoners went off to do the cleaning
Tazers are no longer flagged as 'Metal', so wont set off metal detectors
Trees will no longer leave a stump if they are felled indoors, eg after building new foundations over forest
The Emergency Services toolbar now shows tooltips for each service type, including the cost of callout
The Rooms toolbar now highlights rooms you are likely to want to build, due to grants/objectives
The Bureaucracy screen has been laid out in a new arrangement to make room for all the new unlocks
The Lawyer has been removed from the game, as he currently serves no purpose. He may return at a later date.
New graphics for the Teacher
Fixed : The reform program 'Scheduler' now ensures there will be a teacher available when picking a time slot. This fixes a bug with the foreman being expected to teach multiple workshop induction classes at once.
NOTE: You may need to manually click "Reschedule" if your prison has this problem after loading
Fixed : Prisoners working as janitors would stand around in the cleaning cupboard doing nothing, unless you had at least one janitor hired (or if you had very few janitors in a large jail)
Fixed : Cutting down a tree near a wall square will no longer demolish that wall square
Fixed : Experience will no longer tick up on dead prisoners
Fixed : You can no longer place rooms over lakes
Fixed : Stolen contraband would still be counted if the prisoner responsible had left the jail. This counted towards the overall 'Supply' level, but could never be found by searching.

Minimum System Requirements


Windows XP or better
Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
4 GB RAM
Nvidia 8600 / Radeon equivalent (2009 era)
100 MB hard drive space

Screenshots




For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

Download Link

Read more ...

Towncraft 2[3.1MB]



Description


Towncraft 2 is the sequel of my first game. It's a RTS which mixes some Age of Empires features with Minecraft ones.
You need to get food by building farms to keep your villagers alive, wood to build most stuff and iron to train most military units. At night, monsters show up trying to destroy everything, and the number increase according to days passed.

Screenshots






Download Link



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Godus v2.0.1 Update

Description

GODUS empowers you in the role of a god, allowing you to sculpt every inch of a beautiful world that you look down upon, on which a population of Followers settle and multiply.
As you mould every aspect of your unique utopia, a civilisation will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become.


Key Beta Features
You can sculpt the entire world to make it truly unique to you
Sculpting and Smart Sculpting; push and pull the land to shape your Homeworld.
Sculpting is at 90% completion but its development continues.
There are treasure chests to find through sculpting challenges.

You can build, alter and experiment in your Homeworld to your heart's content, without fear of it being destroyed or damaged by other players
Settlements can be created with a town square at its centre, to ensure that roads will develop.
Belief is centralised in the settlement, so there’s no need to collect it individually.
There are eight different Abode types for your Followers to live in.

Lead your Followers through the ages, giving them commandments and bestowing on them new technologies
Various types of cards to advance your population's society, technologies, and faith.
Cards go into your timeline which allows you to level-up an era and unlock features.

You can take your Followers from your Homeworld to set sail on Voyages of Discovery
There are many uncharted lands to uncover.
We’ve added a brand new additional game mode to the Homeworld experience.

You can use a variety of God Powers such as 'God Seed', 'Beautify' and 'Rain of Purity' plus much more
As development continues you will see more God Powers being added, which enhance gameplay and make the whole GODUS experience more varied and deeper.

Minimum System Requirements

OS: Windows XP
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 4200+
Memory: 1 Gb
Hard Drive: 1 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 8600 / ATI Radeon HD 3850
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c

Screenshots





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Banished v1.0.1.Build.140227 Update



Description


In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land.
They have only the clothes on their backs and a cart filled with supplies from their homeland. 
The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough-there must be enough people to move in and have families of their own. 
Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople's diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.
There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand. 
The success or failure of a town depends on the appropriate management of risks and resources.

Minimum System Requirements


OS: XP SP3 / Vista / Windows 7 / Windows 8
Processor: 2 GHz Dual Core processor
Memory: 512 MB RAM
Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)
DirectX: Version 9.0c
Hard Drive: 150 MB available space
Sound Card: Any

Screenshots













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Starbound Update 9.6





Description


Changelog v9.6

Treasure Horde sub-biome development
New treasure room micro dungeon

New objects for treasure horde and treasure dungeon: golden pedestal, grail, treasure chest, gold filled barrel, safe, gold vase, diamond display, wooden gold filled crate, Venus de Pixel
New ‘Heavy Iron Bars’ block
Make meteor showers less likely
New exception system that makes Windows binary much MUCH smaller
New mysterious light object
New ruins platform tiles
New, better, faster, stronger, more entertaining item descriptions
No more version strings required on mods, it was causing more problems than it was solving
New pak update system that makes steam updates of pak changes much much much smaller
Small exception fixes, no longer rename worlds when exception is not io related, better messages in some cases
New random swords
Coordinate corruption recovery for certain world files
Updated to Skyrails 2.0
Logfile rotation for starbound.log and starbound_server.log
Support for animated elements in cinematics
Spinner on loading screen
Hailstone weather
Deadlock fix on shutdown
New random blood / bone based gun and projectile
New items in Heck, including the helmet pictured above
Internal assets and pak based mods (if it is selected during build) will be version checked between clients and servers and must match
Apex micro dungeon changes
Some extra boring bug fixes not listed here

Multiplayer


1. Port forward 21025 (Default port) 
3. Start Starbound_server.exe 
4. Share ip with friends 
5. Once joined click the plus icon on your char pic and invite to party. 
6. Right click leader char, beam to ship. Beam down and enjoy playing!

Minimum System Requirements


OS: Windows XP 
Processor: Core 2 Duo 
Memory: 2 GB RAM 
Graphics: 256 MB graphics memory and directx 9.0c compatible gpu 
DirectX: Version 9.0c 
Network: Broadband Internet connection 
Hard Drive: 3 GB available space

Screenshots




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Castle Story v0.1.1.3eae Update

Description


v0.1.0.1234:
So finally here it is. Sadly we couldn't update the linux version (yes again ... sorry). But the good new is that the migration to fabric is nearly over.
We expect it to be finished something like tomorrow. Once that's done we simply need to redo a testing session and update it all. For the crash on loading unfortunately we still have no solution.
Here is the note Update:
Gameplay
Added The Overhead Display
Updated Brix.Core.dll in game
of Recreation Brix.Core With High Level prefab
Update Brix.Core.dll to include Brix.Uyil.Logging.Logger
Game Architect now return voxels Game
Client fixes
Fixed Null That Blocked settings in Arena mode
Glitch Fixed on 1st frame Life overhead display
Fixed Double Beacon on mines
Fixes # 721 - Arrow Collide with phantom Blocks
Fixes white Square Appearing on some Beacons
Also we added an help menu A couple of Week ago but didn't really received any feedback about it. So if you have an opinion about it, please share it. We already asked the internal tester which pointed that there is a problem with the scroll direction and we are going to fix it.
v0.1.0.a8c9:
Added curves cycle of day and night
Added the ability to run scripts in the background
added help section
in the upper right menu button is added to the Quick File
Fix # 739 - lanterns and torches were not removed when carrying them destroyed unit
Fixes Rubble falling at the bottom of the map on loading
message now appears only spawn in multiplayer
in the main menu option is added - "Show unique content" ...
[align = center] Support letters versions of the content in build.json
Bystrofiks for lack of Conduct Trigger.cs
A basic system for thematic subjects (hello Strahovin)
added pumpkins and witches hats
v0.1.0.04df:
Client:
* Reactivation Break at Splash Screen
* Fixed when the music remained the main menu.
* Fixed cycle of music in the main menu.
* Removed the option Active debug mode.
* Added Linux build 0.1.0.4056 (Linux version will be other than Windows and Mac releases until we completely switch to Fabric)
* Banned circular menu on remote objects and a group of woodcutters in Arena mode.
* Against AK Update for Linux.
* Fixed an issue width open pit mines.
* Fixed visual problem appearing in 6am when briktrona can be seen through the trees.
* Check if the object is cloned into MeshInfo. This should ensure a proper disposal facility.
Server: (0.1.0.bda6)
* Added version number in the bottom panel of the server and replaced by Paolo Anonymous.
* Added version for all view / routes.
* Fixed problem with packing on Windows
v0.1.0.a6c6:
* Fixed # 673 - Briktrony dancing on the ground when they pushed a blast, but do not die.
* Fixed help text.
* Fixed an issue where you removed the shaft and thereby removed all mine.
* Returned WASD all menu except the main.
* Fixed an issue when you move the task of building, and it creates a phantom unit.
* Fixed a small leak in the Detective.
* Now sliders should show the correct values ​​in the main menu.
* Fixed ScrollwheelFactor for the camera.
* Fixed # 680 - radial menus displayed on the crystal bags briktronov.
* Fixed # 682 - The archers could pick up objects.
* Fixed # 678 - Added tunnels in the bottom-right menu.
* Fixed problem selecting all briktronov double click.
* Fixed # 545 - Archer could destroy the crystal.
* Fixed # 672 - Fixed problem with archers and korruptronami far seeing each other at Z level.
* Added a new system of priorities for the attack.
* Changed standard length rounds in Arena mode.
* Fixed spawn players on the same island in the Arena mode.
* Removed Ile Survival, because it is useless.
* Fixed a problem with the new mechanism for the conservation, spoiling some of the data.
* Fixed an issue that causes the empty group to disappear.
* Fixed an issue where Mine Magique was not retained as follow in Survival mode.
* Fixed problem with serialization Mine Magiques.
v0.1.0.6f02:
* Delete button now calls Garbage Collector (what is this? see below). This can help when a lag.
* Fixed a severe memory leak.
* Barrels and warehouses are now saved.
* Added server name and port for multiplayer.
* Added pictures right and left clicks to monitor keystrokes (F10).
Garbage Collector - feature high-level programming languages. This is a utility that monitors the removal of unused objects, that memory is not clogged. Did it for the sake of programmers zaparivat removal of derelict objects. As an example for those who still do not understand: You ate the leftovers and threw in the trash. And to get rid of garbage, you have to endure it. Garbage Collector will take out the garbage for you.
v0.1.0.2d90:
1. Updated menu. Now it is time to become steeper 5!
2. A new kind of crystals. Now there's orange crystals!
3. Added flare. Torch illuminate the area around itself.
4. Now there are two modes. Survival and Sandbox
5. Biscuits (Briktrony) learned to speak.
6. Now the game has multiplayer!
v0.02:
Important fixes:
- fix button editor worlds
- Reduced loading time of dynamic objects (stokpayly, barrels, etc.)
- Repaired bug with infinite growth output.log
- key return to game became adequate
- When loading save you more not give new briktronov 5
- Game will not fall while loading the world with a group of loggers (lolshto? - approx.)
- Repaired bug where barrels stuck in the belly Briktronov
- Legs and boards can be removed briktronami
- When creating mines, stairs should be built now correctly.
Not so important fixes:
- Group loggers no longer duplicated when creating cutting zone
- Mines in sohranenku weigh less
- Fixed visual bug canceled mines
- Mines are now functioning normally once weekly (Hurrah! - approx.)
- Plans tunnels loaded correctly
- Golf password now properly responds to Ctrl + V / Ctrl + C
- Group no longer duplicated when loading
- Mines now normally associated with groups at boot
- Zone felling trees now properly Detective
- Zaspavnenye debagovoy briktrony panel is now removed from the group after the death
- Crystal is not duplicated Startup (apparently it's from the same bug with 5 briktronami - approx.)
- Tools in the hands briktronov longer duplicated after each change problems
- Removed stokpayly now do not affect the search path briktronov
- If the game can not connect to the server, and it is say.
- Phantom Detective blocks now other groups of buildings to disable terfaces where necessary (I know what faces, but I will not explain - approx.)
- Tools now properly removed when removing briktrona group.
Just change:
- Now you can visually see the selected area as a circle around the felling of trees to be cut down
- Gravel and other disappearing blocks are no longer loaded to circumvent problems with downloading (what would it mean? - approx.)
- Improved camera behavior
- The game does not put paused if it has lost focus and is in windowed mode.
- Game Version now beamed at the entrance (? - approx.)
- Errors entering the game (for litsenzionschiki - approx.) have now become more informative
- Added volume setting sounds, music, environment and interface.
- World time now are reserved
- Empty group will be deleted without question
- Reduced population of crickets, because they * all over Bali (well, in the original "to be less bothersome")
- Building group now show the number of units to be built.
- delete groups all zones cutting / excavation / construction also removed.

Minimum System Requirements

OS: Windows XP
Processor: Pentium 4 1.8GHz / Athlon XP 1700+
Memory: 1 Gb
Hard Drive: 1.5 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 210 / ATI Radeon X600 Series
DirectX: 9.0c

Screenshots





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Prison Architect Alpha 18 Update



Description

All prisoners must now complete a workshop safety induction, or a kitchen hygiene program, before they are permitted to work in the workshop and kitchen.
We felt it was unrealistic that you could just dump 20 brand new prisoners into a dangerous workshop with heavy machinery and have them start stamping out number plates. Violent prisoners can be sent to the prison psychologist for some anger management. And the more academically minded of your inmates (maybe those convicted of fraud or computer crime ;) can work towards new education qualifications in the new classroom. The teachers are a new type of staff member that you do not hire directly - instead they come in from the outside every day to teach their course, then go home in the evenings.

Once prisoners are trained and working in the workshop, you can put the most skilled of them through a carpentry apprenticeship. Once completed these prisoners will be able to make high quality wooden furniture on the new carpenters table. This furniture can be sold for increased profits on the raw materials. In future alphas we’ll be making use of this furniture.

We have continued to expand the armoury originally introduced in alpha 17. You can now unlock tazers for your armed guards, and eventually issue them to all the guards and dog handlers in your prison. These are non lethal weapons that instantly incapacitate a prisoner without causing any damage, however they can only be fired once before needing a full hour to recharge. Perfect when a prisoner is smashing up his cell, not so great when outnumbered in a riot. We have also added new stab vests to the armoury, which give your guards extra protection in a fight, but slow down their movement as well.

Minimum System Requirements


Windows XP or better
Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
4 GB RAM
Nvidia 8600 / Radeon equivalent (2009 era)
100 MB hard drive space

Screenshots



Note to everyone: Sometimes your antivirus might detect cracks(mostly steam_api.dll) as virus specially the games released by 3DM don't worry it's false positive I assure you that it won't harm your computer. Put the file on exception list in order for the game to run

For best performance, video quality and to avoid any errors, please make sure you have the latest drivers for your video card and DirectX. Download them HERE

For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE


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Windborne Early Adventurer+Soundtrack



Description


Windborne brings social sandbox creation games to the next level. Explore a vibrant world filled with secrets to unlock and treasures to find, craft personalized furnishings and innovative artifacts, and befriend intriguing Jin to help build a new civilization. Will you seek out the clues and artifacts of the ancients, or just loot passing islands for minerals and rare plants? Bring along your friends while you play, and share your creations with the world. Where will the wind take you? Windborne is set to release in late 2014. It is being developed and self-published by Hidden Path Entertainment, Inc. 
Game Play Features Currently In Early Access 
Exploring – Explore an infinite number of islands, each full of wonder and surprise. 
Building – With a wide variety of building materials, furnishings, and artifacts, you can build whatever you can imagine 
Jin – Make new friends by trading with the native Jin 
Quests – Basic quest system gives you a guided tour of Windborne, with rewards for each completion. 
Multiplayer – Play and build with your friends! 
Crafting – Learn to make almost 200 different blocks 
Game Play Features Coming At A Later Date 
Guiding – Guide the Jin to civilization by defending them, building homes for them, and teaching them, and they will help you in return. 
Exploring - Explore millions of ruins filled with puzzles and treasure. 
Community – See other islands floating by, and visit them to trade with their owners. Join your friends and help them build their town. 
Dragons – Breed dragonlings to unlock special abilities, including the ability to fly! 
Combat – Defeat enemies that are encroaching on your island, or try assaulting a copy of your friend’s island to test its defenses. 
Quests – Pick and choose quests to give you optional challenges that net big rewards.

Minimum System Requirements


OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1 
Processor: Dual core CPU 2.0Ghz or faster 
Memory: 3 GB RAM 
Graphics: Video: Video: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher 
DirectX: Version 10 
Hard Drive: 1 GB available space 

Screenshots




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