Description
= Prisoner Grading
All prisoners have a new 'Grading' tab in their rap sheet, in which they are scored on four key metrics:
PUNISHMENT To what extent has this prisoner been punished? Long jail terms and solitary increase this.
REFORM How successful have your reform attempts been? Passing reform programs and working increases this.
SECURITY Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it.
HEALTH A measure of the welfare of your prisoner. Keeping them well fed and exercised will increase this.
These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their Re-offending chance.
There is a new overall grading 'score' screen, available from the build toolbar.
The gradings for all your released prisoners are combined together and shown.
This screen shows what type of prison you have produced, and how successful you have been.
= Failure conditions (!!! TURNED OFF FOR PRE-EXISTING PRISONS !!!)
It is now possible to fail when building your prison, in certain circumstances. This constitutes a game over event.
All failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure.
There are currently four failure conditions:
RIOT If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.
BANKRUPTCY If you have a negative bank balance and a negative cashflow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.
DEATHS Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.
ESCAPES Too many escapes in a single day is a PR disaster waiting to happen. If more escapes occur the next day you will be sacked.
NOTE : Failure conditions are OFF for all pre-existing prisons. They will apply when you create a new prison.
You can manually turn them on by adding this line to your save file at the top:
FailureConditions true
On screen counters will popup to notify you of deaths and escapes that occurred today
- It is now much easier to find foreign language translations in the Steam Workshop.
Go to the main menu / Extras / Mods / Find more translations.
Fixed: Many steam mods were incorrectly tagged as language translations.
- Finance continued
The "Days without incident" bonus now scales based on how many prisoners you have. You now need 200 prisoners on site to achieve the maximum bonus increase of $1,000 per day. This scales up each day you achieve it, up to a maximum of $10,000 per day, requiring 200 prisoners without incident for 10 or more days. Good luck!
You can no longer trade in shares, or sell your prison, if there have been any deaths or escapes in the past 24 hours. This should put a stop to unconsionable players who helped prisoners escape or commit murder in order to profit from share trading!
Yesterday's exports are now reflected in your cashflow as income
- New graphics added for body armour upgrades
guards, armed guards and dog handlers.
- Fixes
Fixed : Exports zone would not work correctly if placed above the Deliveries zone, or placed vertically aligned with the Deliveries or garbage zones
Fixed : Having negative cash reserves stopped hourly cashflow from happening
Fixed : Prisoner sentences counted down faster on larger maps, due to the time warp factor used
Fixed : In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly
Fixed : Particles and sun shadows are now correctly obscured by fog of war
All prisoners have a new 'Grading' tab in their rap sheet, in which they are scored on four key metrics:
PUNISHMENT To what extent has this prisoner been punished? Long jail terms and solitary increase this.
REFORM How successful have your reform attempts been? Passing reform programs and working increases this.
SECURITY Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it.
HEALTH A measure of the welfare of your prisoner. Keeping them well fed and exercised will increase this.
These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their Re-offending chance.
There is a new overall grading 'score' screen, available from the build toolbar.
The gradings for all your released prisoners are combined together and shown.
This screen shows what type of prison you have produced, and how successful you have been.
= Failure conditions (!!! TURNED OFF FOR PRE-EXISTING PRISONS !!!)
It is now possible to fail when building your prison, in certain circumstances. This constitutes a game over event.
All failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure.
There are currently four failure conditions:
RIOT If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.
BANKRUPTCY If you have a negative bank balance and a negative cashflow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.
DEATHS Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.
ESCAPES Too many escapes in a single day is a PR disaster waiting to happen. If more escapes occur the next day you will be sacked.
NOTE : Failure conditions are OFF for all pre-existing prisons. They will apply when you create a new prison.
You can manually turn them on by adding this line to your save file at the top:
FailureConditions true
On screen counters will popup to notify you of deaths and escapes that occurred today
- It is now much easier to find foreign language translations in the Steam Workshop.
Go to the main menu / Extras / Mods / Find more translations.
Fixed: Many steam mods were incorrectly tagged as language translations.
- Finance continued
The "Days without incident" bonus now scales based on how many prisoners you have. You now need 200 prisoners on site to achieve the maximum bonus increase of $1,000 per day. This scales up each day you achieve it, up to a maximum of $10,000 per day, requiring 200 prisoners without incident for 10 or more days. Good luck!
You can no longer trade in shares, or sell your prison, if there have been any deaths or escapes in the past 24 hours. This should put a stop to unconsionable players who helped prisoners escape or commit murder in order to profit from share trading!
Yesterday's exports are now reflected in your cashflow as income
- New graphics added for body armour upgrades
guards, armed guards and dog handlers.
- Fixes
Fixed : Exports zone would not work correctly if placed above the Deliveries zone, or placed vertically aligned with the Deliveries or garbage zones
Fixed : Having negative cash reserves stopped hourly cashflow from happening
Fixed : Prisoner sentences counted down faster on larger maps, due to the time warp factor used
Fixed : In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly
Fixed : Particles and sun shadows are now correctly obscured by fog of war
Minimum System Requirements
Windows XP or better
Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
4 GB RAM
Nvidia 8600 / Radeon equivalent (2009 era)
100 MB hard drive space
Screenshots
Note to everyone: Sometimes your antivirus might detect cracks(mostly steam_api.dll) as virus specially the games released by 3DM don't worry it's false positive I assure you that it won't harm your computer. Put the file on exception list in order for the game to run
For best performance, video quality and to avoid any errors, please make sure you have the latest drivers for your video card and DirectX. Download them HERE
Thank you so much bro! You owe me :)
ReplyDeleteSorry, i mean "i'm owe you" bad english :D
ReplyDeleteDoesn't work (for me) the download seems to be ready at 4.9 MBs and cannot be extracted with WinRAR. The RAR file is 4.9 MBs
ReplyDeleteYour file is corrupted..redownload the game w/ IDM or just redownload it
DeleteUp already? This is beautiful!
ReplyDeleteLanguage French ?
ReplyDeleteWow I really enjoy this game! ;D
ReplyDeleteWill this work or will I need to dl alpha 13b first? Thanks.
ReplyDeleteYou don't need the old version. Just download this game
DeleteAlpha 21 plz. :/
ReplyDelete