Description
Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.
That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
v1.0.7:
• Added option "Mouse Click to Attack only" (Pause Menu Options) - If you don't want mouse clicks to trigger movement and only use keyboard to do so
• Mouse cursor now displays a "Attack Icon" when on top of Enemies, to help target a bit better
• Fixed glitch where only the first required Key on a Door was showed in the message
• Skills menu button (Spell Book) now shows closes/open image accordingly
• Pressing Mouse Wheel resets map zoom and centers around the player
v1.0.6:
• Added an in game options menu (on Pause Menu)
• Added option for auto-loot when walking (in-game options)
• Added an Adventure log, displays some combat info (in-game options)
• Decreased Tomes sell price
• Fixed stairs near doors
• Fixed glitch on key binding were you could not set the already used key on same action.
• Tweaked Shaman abilities mana costs and cast chances
v1.0.5:
• Added “Key Binding” option under Options on start menus
• Fixed Doors Unlocked statistic bug
v1.0.4:
• Tweaked loot drop to avoid Tomes drooping like crazy
• Fixed bug where some chests could require the final "Skull Key"
• Fixed bug where Graphic options could crash if it fails to detect resolutions (you can still select window/fullscreen this way)
• Fixed vanishing Equipment Bug when equipping with Right Click
• Food/Drink now shows recovery points in integer values (14HP instead of 14.0HP)
• Spell-book is how a bit taller and has some hover effects for easier navigation
• Illusions no longer affects hero if within radius
• Increased Patch Wound mana cost
• Current HP now displays in 3 different colors, Red < 20% health, Yellow < 40% health or White >=40% health
• If hero can't use a weapon the label will display the necessary Skill Requirement
• Fix issue were learning "Weapon Handling" while holding the type of weapon would not remove "Unprepared"
v1.0.3:
• Fixes crashing bug when completing Quests (let me know if this still happens)
• Fixed empty Shopkeeper bug when using KB
• Added option "Mouse Click to Attack only" (Pause Menu Options) - If you don't want mouse clicks to trigger movement and only use keyboard to do so
• Mouse cursor now displays a "Attack Icon" when on top of Enemies, to help target a bit better
• Fixed glitch where only the first required Key on a Door was showed in the message
• Skills menu button (Spell Book) now shows closes/open image accordingly
• Pressing Mouse Wheel resets map zoom and centers around the player
v1.0.6:
• Added an in game options menu (on Pause Menu)
• Added option for auto-loot when walking (in-game options)
• Added an Adventure log, displays some combat info (in-game options)
• Decreased Tomes sell price
• Fixed stairs near doors
• Fixed glitch on key binding were you could not set the already used key on same action.
• Tweaked Shaman abilities mana costs and cast chances
v1.0.5:
• Added “Key Binding” option under Options on start menus
• Fixed Doors Unlocked statistic bug
v1.0.4:
• Tweaked loot drop to avoid Tomes drooping like crazy
• Fixed bug where some chests could require the final "Skull Key"
• Fixed bug where Graphic options could crash if it fails to detect resolutions (you can still select window/fullscreen this way)
• Fixed vanishing Equipment Bug when equipping with Right Click
• Food/Drink now shows recovery points in integer values (14HP instead of 14.0HP)
• Spell-book is how a bit taller and has some hover effects for easier navigation
• Illusions no longer affects hero if within radius
• Increased Patch Wound mana cost
• Current HP now displays in 3 different colors, Red < 20% health, Yellow < 40% health or White >=40% health
• If hero can't use a weapon the label will display the necessary Skill Requirement
• Fix issue were learning "Weapon Handling" while holding the type of weapon would not remove "Unprepared"
v1.0.3:
• Fixes crashing bug when completing Quests (let me know if this still happens)
• Fixed empty Shopkeeper bug when using KB
Minimum System Requirements
OS: Windows XP SP3, Vista, 7, 8
Processor: 1.4GHz or faster
Memory: 512 MB RAM
Graphics: OpenGL 2.0 compatible with 128MB Ram
DirectX: Version 9.0c
Hard Drive: 256 MB available space
Sound Card: DirectX 9 compatible
Additional Notes: Monitor 1024x768 or higher
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