Age of Wonders III Deluxe Edition[2GB]


Description


Age of Wonders III is the long anticipated sequel to the award-winning 
strategy series. Delivering a unique mix of Empire Building, Role Playing and 
Warfare, Age of Wonders III offers the ultimate in turn-based fantasy 
strategy for veterans of the series and new players alike 
Create an Empire in your own Image 

Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, 
Warlord, Archdruid, or the tech-focused Dreadnought. 
Research powerful skills unique to your class to develop your empire and 
arsenal. 
Choose your allies from among the six main races - Humans, High Elves, 
Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings. 
Explore and Exploit a Living Fantasy World 

Explore a rich fantasy world that is more detailed and alive than ever with 
over 50 location types to raid for treasure. 
Expand your domain by building new settlements, forge pacts with monstrous 
allies and capture valuable resources. 
Wield earth shattering magic and terra-form the lands for your needs. 
Fight In-depth Tactical Battles 

Recruit legendary heroes, equip them with magical weapons, and let them 
lead your armies into battle. 
Crush your enemies using the detailed 3D turn-based Tactical Combat System. 
Become a master tactician. Crush city defenses. Learn to use flanking and 
master your army's hundreds of abilities. 
Master Age of Wonders III's many Modes 

Immerse yourself in a rich single player story campaign, playable from two 
sides of an epic conflict. 
Create endless scenarios using the random map generator. 
Compete in multiplayer wars with up to 8 players online. 
Please note that: 

Level Editing Tools are provided as a courtesy to fans. They might have 
different system specifications from the Age of Wonders III game, are not 
tech supported and have an English only interface. 
Coop: Random maps and stand-alone scenarios can be played using player 
alliances versus computer opponents. 
Local Coop: Random maps and stand-alone scenarios can be played using Hot 
Seat mode on the same computer using player alliances versus computer 
opponents. 

This release is the Deluxe edition which includes: 

Elven Resurgence standalone scenario 

Return to the roots of the Age of Wonders with this unique 
Pre-Purchase gift for our loyal fans. Once a sanctuary of the Elven Court, 
Heartwood Forest is now a defiled battleground with savage clans 
warring over its natural treasures. Following The Mending of the Wood 
Elves and the Dark Elves, the newly formed High Elves vow to retake 
Heartwood Forest and restore it to its ancient glory. You can play 
this Stand Alone Scenario featuring sylvan wars and underground clashes 
versus AI opponents or in multiplayer with up to 6 players 

Dragon's Throne Scenario 

An extra large Stand-Alone Scenario. Legend tells of dragons who ruled 
the fabled Sea of Flames at the dawn of time. However nobody has seen 
a True Dragon in living memory. The isles are still loaded with treasure 
and have become popular with adventures, merchants, scoundrels and 
sightseers. Now eight rival lords have found a mysterious dragon.s 
egg, and each sees it as proof of their claim to the Dragon.s Throne. The 
sages warn they risk unleashing the wrath of the Dragons, but the 
Lords pay no heed as they prepare for war. You can play the Dragon's 
Throne versus AI opponents or in multiplayer with up to 8 players. 

Minimum System Requirements


OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1 
Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz 
Memory: 2 GB RAM 
Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram 
DirectX: Version 9.0c 
Network: Broadband Internet connection 
Hard Drive: 10 GB available space 
Sound Card: DirectX 9 Compatible 
Additional Notes: Open connection for online multiplayer. 1024x768 screen resolution.

Screenshots




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Platformines[86MB]


Description


Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world. In their quest to rebuild their spaceship, players will embark on a journey to discover the mysteries of a gigantic complex of mines.
Deadly enemies, traps and treasures are just a few to mention from what players will encounter while trying to escape from the hostile world. Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills! 
Limitless Gameplay: 
An infinite number of randomly generated worlds to explore each one with its own configuration of traps and enemies! 
Unstoppable old-school action with 3 different difficulty levels to master! 
Discover hidden chests or just…loot your enemies in order to get tons of items and upgrades! 
Limitless Customization: 
Build your character choosing from countless customization options 
Additional in-game fancy items, like hats & wigs, for even further customisation 
Limitless Fun: 
Retro gaming experience with 16-bit graphics & reinvented classical music 
Simple classic mechanics for immediate fun; jump and slash! 
Prove your skills and climb to the top of the leaderboards!

Minimum System Requirements


OS: Windows XP, Vista, Windows 7, Windows 8 
Processor: 1.8 GHz or faster 
Memory: 1 GB RAM 
Graphics: 256mb Video Memory 
DirectX: Version 9.0c 
Hard Drive: 260 MB available space 
Additional Notes: Microsoft Xbox 360 Controller Supported

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Cubemen 2[44MB]


Description


Cubemen 2 - the second part of the relatively successful voxel tower defense with new game modes.
At first it seems that this game has made a pair of programmers on one knee with the help of simple programs. Red cube leaves little red cube on legs and heads toward the blue cube. From there, go towards blue cubes on legs and shoot the red, not to give that to reach the goal. If they do not, then the blue cube will kubets.
But soon this uncomplicated tower defense-mechanics blooms fascinating puzzle, something stylistically reminiscent of games LEGO. So far, so interesting cubic levels built with all this combination of long and short ladders, lifts, passageways, quaint buildings and bridges. And in order to survive here, not only to bring on all sorts of enemies shooters, grenade, missile, etc. - Important to correctly read the architecture level and the time to use units that block or undermine passages.
The second part of the game has become more and more fashionable. In multiplayer, new modes - "Capture the Flag", "civilian Rescue" mode and "territory" where the winner is the one who will paint a different color more territory. And most importantly, there was a built-in level editor. And ordinary users already filled Steam mass completely unique maps that game and revealed in all its glory cubic. There are even cards with portals. Levels can vote for, and some offers to buy for 39 rubles.
This element of financial and monetary relations and is "trendy" sequel. However, any donation and squeezing money directly to the game in Cubemen 2 no. As a maximum offer to buy any card for entertaining with friends or colorize your cubic soldiers in the clowns, and the environment - thematic issue under China or there Aztec empire. And note, most of these skins and so free. But cubes skeletons fighting against dice on background clown cubic pagodas - it will agree, have fun!
Cubemen 2 is a fast paced, action packed, original 3D Strategy game where you use your little Cubemen units to defend and attack enemies in a range of awesome game modes including CTF, Skirmish, Territory and more.
For the multi-player enthusiasts, you can compete in up to 6 player online Solo or Team battles against other humans or AI, for the top spot on the global rankings. Host your own online games or join other games in the easy to use game lobby.
For Those That prefer the single-Player Experience, Cubemen 2 offers two unique single-player game modes plus a Campaign mode, all with online rankings so you can compete against the worlds best.
Cubemen 2 offers enough variety to satisfy everyones strategy gaming needs.
Play on an almost endless supply of new and exciting user generated levels, or launch the easy to use built in level editor and make and share your own. All levels are stored locally so you can play your favorites when offline.

Minimum System Requirements


OS: Windows XP/Vista/7
Processor: Intel Pentium 4 @ 2.4 GHz / AMD Athlon XP 2500+
Memory: 1 Gb
Hard Drive: 120 Mb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 6600 / ATI Radeon X1300
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse

Screenshots




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Carmageddon Reincarnation[5.8GB]



Description


WHAT WILL I GET TODAY? 
Q: What do I get in the game at Early Access release on 27th March? The Early Access build features the following (unfinished) content: 
LEVELS 
The Rig Wreck level (with two race routes) 
The Dusty Trails level (with one race route) 
The MagNuChem Reprocessor level (with one race route) 

CARS 
Caddy Fat Cat 
Cleaver 
Eagle R 
The Twister 
Countslash 
Plus The Cop APC and Cop CU:NT patrol car 

Q: What’s changed since the first release (the exclusive sneak peek for Kickstarter Backers) a fortnight ago? 

In the front end: 
Control the visual options from the menus (see the FAQ for more details) 
New choices to choose the behaviour of reverse camera 
New option to quickly restart the event once your event has ended 
A tutorial for the PIS (see below) 
Control the master sound volume (boy do we treat you!) 

In the game: 
Performance and stability enhancements 
Improvements to stability of Action Replay 
The PowerUp Instant Selector or “PIS” – quick access to PowerUps you’ve picked up AND to purchase more after you’ve used them (see the FAQ for more details) 
Addition of the dev Free Cam and Inspection Cam available in action replay (see the FAQ for more details) 
New types of ped 
More sounds 
General bug fixes 

Q: How do I get the updates? 
They happen automatically via Steam – they don’t require you to do anything other than have downloaded the game, and have your Steam software running. 

Q: How often will the game be updated? 
There will be regularly scheduled Updates – and possibly also at irregular intervals, if something (for instance, Multiplayer) gets finished and we really want to get it out ASAP. 

Q: How do I know what’s in an Update? 
There will be a Changelog thread on Carmageddon.com here, that will detail updates and bug fixes for each release. Each release of the game will have an identifying number, which will be permanently displayed on-screen all the time. This way we can also easily track bugs and feedback that includes screenshots, as they’ll show us the version being played. 

Q: What platforms will Early Access support? 
The Early Access release is for Windows PC only, via Steam. Following the Final Release, the game will also be ported to the Mac and Linux platforms, and the DRM-free non-Steam version will also be made available. As we said before, we are targeting other platforms besides PC, MAC and Linux and will make announcements when we know more. 


ABOUT THE FULL GAME 
Carmageddon: Reincarnation features vehicles from the classic original game, updated and improved, and some brand new crazy rides too. Carmageddon basically invented the whole concept of videogame physics and real-time damaging of cars and the scenery, and so it’s obviously our responsibility to bring this technology BANG up-to-date with a brand new state of the art car damage (and repair) system. Crush, bend, twist, and completely mangle your opponents’ and your own car – smash parts off, or split it in two; This game is all about wrecking motors and pummelling pedestrians, and it’s taking the brief on to a whole new level! And of course Power, Armour, and Offensive upgrades make a return along with whole new customising options, allowing you to personalise the killing capabilities of your preferred rides. 


Opponents 

A host of old favourites make a comeback, along with some all-new faces. Only ever seen before as low resolution mugshots, now you’ll get to see them from head to toe (well, head to knees in the case of Screwie) in full HD 3D glory – usually as they smash through their windscreen and hurtle past (or INTO) yours! 


Environments 

The new environments are amalgamations of the best bits from the numerous chunks of landscape that we all loved to tear around in Carmageddon. “Bleak City”, “Dusty Trails”, “Industrial” make a return, with their memorable landmark features such as the Loop ’de’ Loop, acid pits and Football Stadium. Everything will be reassuringly surreal; hell, we’ve even managed to incorporate a giant food mixer into a level! 

The topography and detail in the locations is being updated and enhanced, with even more fun stuff to smash into, smash up, snap off, and send careening into the poor pedestrian population. “Nice Shot Sir!” And talking of pedestrians… 


Pedestrians 

Once again, the game features a varied mix of adult pedestrians of all ages, shapes, persuasions and species (Carmageddon is an equal opportunities Ped Slaughterfest). Classic pedestrians will make a return, such as old lady on a Zimmer frame and old man with his stick, with their famous cry “I was in the war!”, plus bikini babes and swimming trunk hunks, fat bastards, and herds of cows in improbable locations. Joining them are some new faces – including the Stainless dev team and some guest appearances by the generous Kickstarter Backers who pledged their way into a VIP role in the game! 


PowerUps 

PowerUps are back (well, they couldn’t not appear in a game bearing the name Carmageddon, could they!) and this time they’re even funnier, surrealier, hurtier, and messier than ever! Lots of the classic PUps (as we call them) return in super-enhanced form, such as Repulsificators, Kangaroos & Solid Granites. Then we have all new PUps like "Pelvic Thrust" and a variety under the heading “Tossers”! Combine PUps to create hilarious combo results like “Groovin’ Helium Filled Peds”, or “Peds with Stupid Heads at the Temporary Rapture"! 


And much more! 

Play Classic Carmageddon game modes against the new improved AI opponents, online against the rest of the Carmafan masses, or on the couch with your mates! Progress your Career through the Carma ranks or have an MP romp playing Classic Carmageddon mode, Fox 'n' Hounds (always been Stainless MP game session favourite!), Car Crusher etc., plus the odd mode you’ve never played before… 

And relive all the mangling mayhem with a fabulously updated Action Replay System, with multiple cameras and replay options – it’ll mean you never miss a pile-up again! Get those movies online and brag about your ped culling achievements. And there will be plenty of THOSE too – oh yes… Achievements, Challenges and Collectibles to hunt down, that’ll keep the whole family entertained for hour upon happy blood and oil splattered hour. 


Troubleshooting 

Q: How can I change the graphics options? 
A: There are no options in-game to adjust the visual settings, they just aren’t ready yet. This includes changing the game from full screen mode to windowed. If you must *insist* on fiddling with things then you will need to edit the “config.lua” file. Editing this file is at your own risk, strange things may happen… If something strange does happen, delete the file and restart the game. A fresh config.lua file will be generated and all strangeness should be back to your normal levels. The config.lua file is in the Carmageddon_Reincarnation folder in your Steam library (default is: C:\Program Files (x86)\Steam\SteamApps\common\Carmageddon_Reincarnation) 

Minimum System Requirements


OS: Win 7 64-bit 
Processor: Intel i3-3240 (3.4GHz) or equivalent 
Memory: 8 GB RAM 
Graphics: 1Gb DirectX 11 (AMD HD 7800 series or equivalent) 
DirectX: Version 11 
Hard Drive: 7 GB available space 
Sound Card: DirectX compatible 

Screenshots




Installation Notes

Move all files from bin folder to the main folder and only then run the game,APPLY CRACKFIX AND PLAY.MAKE SURE TO get a FRESH EXTRACT then delete the bin folder

Download Link

Game Link

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Prison Architect Alpha 19 Update



Description

Financial system improvements
Cashflow is now visible from the very start, without needing an Accountant to unlock it
Cashflow is now paid hourly, instead of at midnight as before

The starting bank balance has been increased from $10,000 to $30,000
The daily federal grant has been increased from $1,500 to $2,000
You now receive more daily money for the max security prisoners
Cash Bonus : Days without Incident
You now receive a bonus to your cashflow based on the number of days without incident. The bonus accumulates at a rate of $1,000 per day without incident. So after 1 day you get a $1,000 bonus, but after 2 days you get a $2,000 bonus The maximum daily bonus is $10,000 for 10 days straight without incident. The amount received resets immediately to zero after a death, serious injury, or escape.
Corporation Taxes
You must now pay tax - 30% of all profits, directly out of your daily cashflow. Once you have a profitable prison you can use your accountant to reduce this to 15% You can also unlock an offshore tax haven for a whopping $50,000, that reduces your Corporation Taxes to 1%. (This is only recommended for prisons with massive daily profits)
Bank Loans
You can now borrow lump sums of money from the bank, and pay interest on the amount borrowed. Interest payments are made hourly, and each successful payment increases your credit rating. As your credit rating increases, so does the amount you can borrow, up to a max of $100,000
Prison Share Scheme
You can choose to sell shares in your prison to private investors and venture capitalists. They will pay you 10% of the current prison value, in exchange for 10% ownership of your prison. You can sell up to 50% of your prison this way, and you can buy back at any time (although the price may have gone up) However if you've sold 30% of your prison to investors, you will only receive 70% of the price when you come to sell the entire prison
= Game rebalancing
The prison 'temperature' now increases quite a bit slower, taking much longer to reach dangerous levels
The temperature falls much quicker once the causes of frustration have been resolved
A prisoner's "time served" now counts up much more slowly, meaning they will spend longer in your jail before release. Previously one year sentence = 36 game hours (1.5 days) Now one year sentence = 120 game hours (5 days)
The Workshop Safety Induction can now be taught to 10 prisoners at once (up from 5 previously), and prisoners can use a workshop saw OR a workshop press whilst learning
- New room/zone : Exports
Finished items are taken from the workshop to the new exports zone. Workmen will do the hauling.
If the exports zone is 'secure' then your prisoners will also do the hauling.
Items in the Exports zone will be loaded onto passing delivery trucks and taken away.
You will be paid as they leave the prison site.
NOTE: Logs will be auto-sold if there are no workshop Saws on site.
NOTE: Wood will be auto-sold if there are no carpenters tables, or no qualified carpenters on site
- SDL 2.0
The game is now using SDL 2.0 for windowing, mouse/keyboard input, and sound. (Previously SDL 1.2)
This should help with hardware compatibility and reliability
Also provides better support for high dpi displays, joypads, tablets etc
- High DPI mode
High DPI mode is now supported on certain displays - eg the Macbook Pro Retina display. Enable it from the Graphics menu. This will make the game look significantly sharper on high DPI displays. (Eg Retina Mac previously ran the game at 1280x800 - now runs at 2560x1600 on a 13" screen!)
= Improvements and Fixes
Greatly improved the display of Jobs in the deployment screen
You must now keep your Administrators employed if you wish to continue using the facilities they have unlocked
Prisoners with 'Qualifications' gained from reform programs will now strongly prefer to work in jobs that use those qualifications This fixes a problem where all your qualified workshop prisoners went off to do the cleaning
Tazers are no longer flagged as 'Metal', so wont set off metal detectors
Trees will no longer leave a stump if they are felled indoors, eg after building new foundations over forest
The Emergency Services toolbar now shows tooltips for each service type, including the cost of callout
The Rooms toolbar now highlights rooms you are likely to want to build, due to grants/objectives
The Bureaucracy screen has been laid out in a new arrangement to make room for all the new unlocks
The Lawyer has been removed from the game, as he currently serves no purpose. He may return at a later date.
New graphics for the Teacher
Fixed : The reform program 'Scheduler' now ensures there will be a teacher available when picking a time slot. This fixes a bug with the foreman being expected to teach multiple workshop induction classes at once.
NOTE: You may need to manually click "Reschedule" if your prison has this problem after loading
Fixed : Prisoners working as janitors would stand around in the cleaning cupboard doing nothing, unless you had at least one janitor hired (or if you had very few janitors in a large jail)
Fixed : Cutting down a tree near a wall square will no longer demolish that wall square
Fixed : Experience will no longer tick up on dead prisoners
Fixed : You can no longer place rooms over lakes
Fixed : Stolen contraband would still be counted if the prisoner responsible had left the jail. This counted towards the overall 'Supply' level, but could never be found by searching.

Minimum System Requirements


Windows XP or better
Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
4 GB RAM
Nvidia 8600 / Radeon equivalent (2009 era)
100 MB hard drive space

Screenshots




For a faster download please use Internet Download Manager [IDM] to download the game it will save you a ton of time. Download it HERE

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IHF Handball Challenge 14 [1.1GB]


Description


Discover the best handball simulation! 
Become a handball champion playing the first simulation with 120 
official teams from the 3 most prestigious leagues: the Ligue Nationale 
de Handball (France), the Toyota Handball Bundesliga (Germany) and the 
Liga Asobal (Spain) 

Experience all the sensations of handball with 8 types of shots, 4 
types of passes, various defensive moves and the possibility to adjust 
your strategy in real time 

Play the best teams and the best players of the 2013-2014 season, such 
as Luc Abalo and Dominik Klein 

Create your own player, customize him from head to toe and get ready 
for a unique Career mode. Participate in national championships and 
international tournaments, create your own tournament and play with up 
to 4 players at the same time! 

Minimum System Requirements


OS: Windows® XP updated with the latest Service Pack
Processor: Intel™ Core 2 Duo 2 GHz / AMD™ Athlon 64 X2 or above 
Memory: 1 GB RAM 
Graphics: NVIDIA® Geforce 8800 GT or AMD® Radeon™ HD 3870 or above (has to run Pixel Shader 3.0) with at least 512 MB video memory 
DirectX: Version 9.0c 
Hard Drive: 1500 MB available space

Screenshots




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Rogue's Tale[168MB]


Description


Rogue's Tale is a single player turn-based dungeon crawling game. 
The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king. 

Classless character building where you can be the kind of rogue you want. 
Seemingly unfair, untimely and unforgiving deaths which are also permanent. 
Ways to counter these deaths by learning the game mechanics. 
Random dungeons and encounters. 
24 talents to build your character with. 
30 spells to build your character even further. 
50 heritages that make your next character stronger. 
30 challenges to complete once you get the hang of the game. 

Minimum System Requirements


OS: XP/Vista/7/8 
Processor: 2GHz Intel or AMD 
Memory: 2048 MB RAM 
Graphics: Nvidia Geforce 9600 or similar ATI/AMD card 
Hard Drive: 200 MB available space

Screenshots




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Interstellar Marines[955MB]



Description


Heavy focus on creating a thick realistic feeling of immersion through graphics, sound and gameplay. 
Single player or up to four players cooperative gameplay.
A number of different interactive environments, ranging from claustrophobic space stations to large outdoor levels. 
Persistent character development and skill system 
Non-linear game play and open ended level design 
Freely customizable weapons simulation 
Captivating epic storyline written with focus on the co-operative part of the game 
In-depth overview about the gameplay of Interstellar Marines available here 

Be part of the journey 

Being "part of the journey" is about experiencing Interstellar Marines as we make it. As we develop the game from concept to playable we intend to periodically release playable chapters, which will be available on this page.

Minimum System Requirements


OS:Windows XP SP3 or Windows Vista 
Processor:2.4 GHz Dual Core 
Memory:2 GB GB RAM 
Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770 
DirectX®:9.0c 
Hard Drive:1 GB HD space 
Sound:DirectX 9.0c Compatible

Screenshots




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MXGP [3.1GB]



Description


The only official MXGP videogame: all the riders and bikes from MX1 and MX2! Race on 1:1 scale official championship tracks. Career mode takes you from Debut Season to MX1. The game physics and dual stick control allow for separate control of bike and rider: unprecedented realism, in your hands.
Finally: official Motocross is back! Put yourself to the test, racing in the two MXGP championships with all the riders and bikes from the MX1 and MX2 categories! Take up the challenge from the promising young MX2 riders and the MX1 champions, and join them on the tracks!
Race on the official championship tracks, faithfully reproduced for the first time in a Motocross game. Get yourself noticed in your Debut Season to attract offers from the official teams and launch your career in MX2. Race your way through the events and, with the right results, you’ll be able to aspire to an offer in MX1 to take on the heroes of Motocross.
Take full control of your bike with dual stick control: the advanced game physics allows for separate control of the bike and the rider. Jump, scrub and whip! It’s all in your hands!

Minimum System Requirements


OS: Windows®XP™ SP2, Windows®Vista™, Windows®7 or Windows®8
Processor: Intel™ 2.4Ghz or similar
Memory: 2 GB RAM
Graphics: NVIDIA® Geforce 7600 or ATI® X1600 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory (Laptop versions of these cards are not fully supported)
DirectX: Version 9.0c
Hard Drive: 4 GB available space

Screenshots




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Castlevania Lords of Shadow Mirror of Fate HD[1.1GB]



Description


This sequel to Castlevania: Lords of Shadow reveals the story of the Belmonts as they battle destiny across generations to discover their true fate.
Trevor Belmont, knight of the Brotherhood of Light, embarks on an epic quest to avenge his mother who was killed by his father Gabriel. Gabriel, now known as Dracula has declared war on the Brotherhood, leading to a cataclysmic showdown between Father & Son Explore Dracula's castle to discover hidden 
secrets, play with different characters, master 30 different combat moves, magic and secondary weapons. Once you've completed the adventure try surviving 'Boss Rush' mode - a fight to the death against all the game's bosses. Post your times online and compare against your friends. 

Minimum System Requirements

CPU: Intel Celeron E1500 Dual-Core 2.2GHz or AMD Athlon 64 X2 Dual Core 4800+ 
RAM: 2GB 
OS: Vista/7/8 
Video Card: Nvidia GeForce GT 330 or AMD Radeon HD 3600 Series 
Free Disk Space: at least 10 GB of free space 

Screenshots




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Quest of Dungeons[32MB]



Description


Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. 
That thing people usually skip 
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him. 

By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops. 
The entire game is procedural so you won't find items/enemies in the same place each time you play. 

Features 
Procedural dungeons 
Procedural weapons 
Boss encounters 
Quests 
3 Difficulty levels 
Permadeath - Once you die, game over man, game over! 
Shop - buy and sell items/weapons 

Minimum System Requirements


OS: Windows XP SP3, Vista, 7, 8 
Processor: 1.4GHz or faster 
Memory: 512 MB RAM 
Graphics: OpenGL 2.0 compatible with 128MB Ram 
DirectX: Version 9.0c 
Hard Drive: 256 MB available space 
Sound Card: DirectX 9 compatible 
Additional Notes: Monitor 1024x768 or higher

Screenshots




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Total War ROME II Hannibal at the Gates[12GB]



Description


This release is standalone, an addon of this DLC would require 17 GB over a 23 
GB installation dir 
It includes full game with latest update, Caesar in Gaul and Hannibal at the 
Gates official campaign addons 
This release includes the following DLC: 
Greek States Culture Pack 
Nomadic Tribes Culture Pack 
Baktria Faction Pack 
Seleucid Empire Faction Pack 
Blood & Gore 
Caesar in Gaul 
Beasts of War 
Hannibal at the Gates 

Total War: ROME II Hannibal at the Gates 

Dropping you into the Western Mediterranean at the outbreak of the 2nd Punic 
War, Hannibal at the Gates features a new campaign map focused on the period 
that brought the ancient-world superpowers of Rome and Carthage to all-out 
war 

One of the most famous in history, the conflict demonstrated the tactical 
genius of great rival generals Scipio and Hannibal. Can you recreate their 
remarkable strategies, or can you do better? How will you change history? 

You enter the war as Carthage or Rome, command the noble Hellenic city-state 
of Syracuse, or, for the first time in ROME II, play an Iberian faction as 
the Arevaci or the Lusitani 

Hannibal at the Gates also features: 

New Campaign Map: 

A more detailed representation of the western Mediterranean than the ROME II 
map, with players able to expand across 19 provinces dotted with resources 
and settlements. The major powers of the time, Rome and Carthage, begin at 
loggerheads but with a number of key regions and client states under their 
control. Syracuse, the Arevaci and the Lusitani all start with a single 
region, offering a significantly different and more formidable challenge than 
playing as one of the two great empires 

Diplomacy-focused Technology: 

Rome and Carthage both feature new civil tech-tree branches focused on 
diplomacy. Both sides begin with multiple allies and client states, and can 
undermine their opponents' support by diplomatic means 

12 Turns per-year: 

With a time period covering events between 218 - 202BC, each turn in Hannibal 
at the Gates represents a month, and the campaign transitions through all 
four seasons of the year, complete with seasonal gameplay effects 

Compact, focused Multiplayer Campaign: 
For those generals seeking a more rapid Multiplayer Campaign game, Hannibal 
at the Gates' tighter geographic scope makes co-op or competitive 2-player 
campaigns more focused and faster than a full Grand Campaign 

New Historical Battles: 

Hannibal at the Gates adds two new Historical Battles: the Battle of Cannae 
(216BC) and the Battle of Zama (202BC). Both battles marked key points in the 
2nd Punic War, with Cannae representing the high point of Hannibal's invasion 
of Italy, and Zama marking the completion of Rome's victory and dominance 
over Carthage 

New Playable Factions for Total War: ROME II 

In addition to mighty Carthage and Rome, players can fight the 2nd Punic War 
as three new factions: the Arevaci, the Lusitani and Syracuse, each one 
featuring its own faction traits, characteristics, unique units and campaign 
start-position. If Hannibal at the Gates is owned, these factions are also 
playable in the ROME II Grand Campaign 

The Arevaci 

Imperialist expansion has brought both Carthage and Rome to the Arevaci's 
door, although it is Hannibal that currently shares a border with the warlike 
Celtiberian tribe. As the campaign begins, the Arevaci are neutral but have a 
clear choice before them: unite with Hannibal and risk genocidal retaliation 
from the Romans, or remain on good terms with Rome and face the certainty of 
Carthaginian wrath. Despite their knowledge of the terrain and superb 
fighting prowess, the Arevaci cannot take on both superpowers at once. For 
now, they maintain their neutrality, but it cannot last. Someone must control 
the Iberian peninsula, could it be the Arevaci? 

The Lusitani 

The Lusitani lived in Iberia long before Carthage or Rome disturbed the 
region. They are, like their distant cousins the Suebi, not a single clan but 
a confederation of smaller tribes, working together for defensive and mutual 
gain Fierce and agile warriors, the Lusitani are well suited to guerrilla 
warfare. As Hannibal's Carthaginian army marches through lands previously 
controlled by Rome, there is opportunity for the Lusitani to expand beyond 
their bounds and claim back Iberia from its invaders. However, though there 
may be prudence in caution, even fraternisation with the enemy at first 
eventually they must be expelled from the land! 

Syracuse 

The city-state of Syracuse is renowned throughout the ancient world as a 
centre for culture and science. It is also rich; Syracuse benefits greatly 
from its prime position in the central Mediterranean. A string of tyrants 
dominate its history, defending the city's autonomy against fellow Greeks 
Carthaginians and threats from within. In 218BC, both Rome and Carthage would 
like to see Syracuse under their control once and for all. As the two 
superpowers go to war again, it stands on a precipice - will Syracuse forge 
its own destiny or fall into obscurity as just another colonial possession? 

New Units 

Alongside their regular unit rosters, the playable factions in Hannibal at 
the Gates get the following new units. If you own Hannibal at the Gates 
these units will also be available in the ROME II Grand Campaign: 

Arevaci 
Painted Warriors (melee infantry) 
Painted bodies and unpleasant stenches instil fear in unlucky opponents 
which is half the battle 

Celtiberian Cavalry (melee cavalry) 
A versatile cavalry strike force when commanded by a skilled general 

Lusitani 
Lusitani Guerrillas (stealth spear infantry) 
Moving unseen to ambush their opponents, these stealthy guerrilla fighters 
are masters of their craft 

Lusitani Spearmen (spear infantry) 
Skilled tribal spearmen whose reputation on the battlefield is fully 
deserved 

Syracuse 
Picked Hoplites (elite hoplites, also available to Athens) 
The cream of citizen hoplites to proudly defend their city from invasion 

New Roman Auxiliary units: 
Auxiliary Scutarii (Iberian melee infantry) 
These Iberians are more than able to serve Rome at the front of a battle 
line 

Auxiliary Scutarii Cavalry (Iberian melee cavalry) 
These heavy cavalrymen add a touch of Iberian fire to otherwise conservative 
Roman ranks 

New Iberian Mercenary units: 
Mercenary Scutarii (Iberian melee infantry) 
Large, well-paid men with falcatas can settle a surprisingly large number of 
arguments 

Mercenary Scutarii Cavalry (Iberian melee cavalry) 
These mounted mercenaries are a fine force for close-quarters combat 

New Italian Mercenary units: 
Mercenary Etruscan Hoplites (Italian hoplites) 
Equipped and trained in the Greek fashion, Rome's former masters remain a 
force to be reckoned with 

Mercenary Samnite Warriors (Italian heavy infantry) 
Conquered peoples can still produce the finest warriors 

Mercenary Campanian Cavalry (Italian heavy cavalry) 
Noble horsemen from some of the finest pastures of the peninsula 

Minimum System Requirements


OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory: 2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c
Hard Drive: 35 GB HD space
Screen Resolution: 1024x768

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Fight The Dragon[156MB]



Description


Fight The Dragon is a USER GENERATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other users in our in-game Adventure Construction Kit (ACK). 
Players can play single player, local split-screen (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer! 
Become the ultimate Dungeon Master you always dreamed of being! 


Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world. 

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps. 
Dragon Battle Arena 


As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena. 

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert! 
Key Features 
In-Game Adventure Construction Kit – Create and share Adventures! 
Action packed Hack-and-Slash Adventuring in your own creations 
Local Drop-In Split-Screen Co-Op 
Up to 4 player online Co-Op (cross platform) 
Intense Dragon Fights with special dragon loot 
Full gamepad support

Minimum System Requirements


OS: Windows XP+ 
Processor: Intel i3+ or equivalent 
Memory: 1 GB RAM 
Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+ 
DirectX: Version 9.0c 
Hard Drive: 200 MB available space 
Sound Card: Any 

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Towncraft 2[3.1MB]



Description


Towncraft 2 is the sequel of my first game. It's a RTS which mixes some Age of Empires features with Minecraft ones.
You need to get food by building farms to keep your villagers alive, wood to build most stuff and iron to train most military units. At night, monsters show up trying to destroy everything, and the number increase according to days passed.

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BioShock Infinite Burial at Sea - Episode Two


Description


Set immediately after the conclusion of Burial at Sea – Episode One, this final episode puts you in the role of Elizabeth as she journeys through Rapture in an effort to rescue the little sister she abandoned.
Developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, this continuation of the Burial at Sea saga features parts of Rapture you’ve never seen before, incudes modified stealth-oriented gameplay that brings you new weapons and plasmids, and involves nearly every major character from the original BioShock and BioShock Infinite. BioShock Infinite: Burial at Sea – Episode Two is the last of three BioShock Infinite add-on packs and it concludes the storyline of BioShock Infinite and Burial at Sea. This pack is included in the BioShock Infinite Season Pass and will contain new Trophies.

Minimum System Requirements


OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB RAM
Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Hard Drive: 512 MB available space
Sound Card: DirectX Compatible

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Bioshock Infinite Game of the Year Edition[Repack]



Description


Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean.
He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.
Contains:
BioShock Infinite
Industrial Revolution Rewards Pack
Clash in the Clouds
Upgrade Pack
Comstock’s Bird’s Eye Sniper Rifle
Comstock’s China Broom Shotgun
Burial at Sea – Episode 1
Burial at Sea – Episode 2

Minimum System Requirements


OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB RAM
Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Hard Drive: 512 MB available space
Sound Card: DirectX Compatible

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Last Knight Rogue Rider Edition[356MB]



Description


Extended Edition 
Includes the new rogue rider adventure mode, which is a work in progress game mode, the polished story mode and the endless modes. 

Key Features 
  
The full-fledged story mode takes you through a small but epic adventure. Play through 18 polished levels and 6 knightmares with a story that never takes itself too seriously. 
The new rogue rider adventure mode lets you make your own way through a randomly generated kingdom full of dangers and riches. Heavily inspired by rogue-like games it takes the challenge and the world generation to the next level. 
The different endless modes let you play without an end if it wouldn't be a hell of a ride where death looms always a split second away. It will keep you entertained with lots of quests and rewards in the form of unlock-able power ups, characters, mutators, first person view, bird's eye views and special endless game mode variations. 
What they say 
Quote by: Alex Coccia, Greenlit Gaming: 
"Its just damn fun. That is why we play games, right?" 
Quote by: Jim Rossignol, Rock Paper Shotgun: 
"Splendid-looking cartoon jousting and knightliness game." 
Quote by: Tom Christiansen, Indie Game Mag: 
"By the end of a run-through you will be left breathless and your brain buzzing as it slows back down to reality." 
Quote by: Matt Suckley, God is a Geek: 
"The production values are top-notch, especially for a game that comes with such a low price tag." 
Quote by: Joe Jasko, Gamezebo: 
"Amazing visuals. Fun environments and power-ups. Rewarding difficulty and jousting combat system." 
About the Game 
Last Knight is a unique genre mix that combines platforming, action-packed riding 
and ragdoll physics driven jousting! It is fast-paced action in a never ending randomly generated Unreal Engine powered fantasy world! 

The story mode put it's player in control of a squire on its way of becoming a knight. But before he can prove himself, events of epic proportions make him the last hope for the kingdom! On his heroic adventure he will have to fight the horned bucket heads and oversized hungry creatures. He will have to get through a wide range of dangerous environments as well as his own Knightmares. But beside the story there is much more. Various game modes let you adventure through always different never ending generated worlds filled with riches and dangers. On your journeys you will also find quests that will take each of the characters on different missions in the hunt for fame and glory as well as gold and chivalry. Gold can be spent on fancy power ups, while chivalry can unlock world bending mutators and different view modes like the intense first person view. Cutting-edge features like a fully dynamic randomized weather system and a collision system that can alter basically everything of the world geometry make this game even more over the top. 

Features: 
A full-fledged adventure in the story mode 
Randomly generated world in the different endless modes 
Your own adventure in a generated kingdom in the Rogue Rider Adventure mode 
Wide range of different fantasy environments 
Quests and rewards system 
Beautiful graphics archived with the Unreal Engine 
Unique Power ups and other special unlock-ables 
Customization with different characters 
Dynamic weather system 
Ragdoll physics feedback 
Impacts alter and deform the world 
3rd Person, First Person and Bird's Eye view modes 
World Mutators, Body Mutators and randomly generated hats 

Minimum System Requirements


OS: Windows XP or higher 
Processor: 2.4GHz Dual Core or 2.6GHz Quad Core 
Memory: 2 GB RAM 
Graphics: 512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce 
DirectX: Version 9.0 
Hard Drive: 600 MB available space 
Sound Card: Windows compatible sound card 

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